how is it at vertex reduction?? the MH mesh is a bit heavy for OS/SL use
On Tue, Nov 5, 2013 at 1:03 PM, Laurent Bechir <[email protected]>wrote: > > Maya speaks DAE import and export. > > > Le 5 nov. 2013 à 18:35, Robert Martin a écrit : > > remind me does maya speak DAE?? if it does then MakeHuman can export a > fully rigged avatar. > > wanna help debug said export?? > > > On Tue, Nov 5, 2013 at 11:54 AM, Chris Daley <[email protected]>wrote: > >> >> Classification: UNCLASSIFIED >> Caveats: NONE >> >> Hello all, >> >> I have been searching for a quality avatar rig (compatible with Maya) to >> create several custom animations, but I have not had much luck finding a >> rig. What do the Maya experts here use for OS avatar rigs? >> >> Thanks, >> >> Chris Daley >> Simulation Developer Simudyne USA Inc. >> 3463 State Street, Suite 430, Santa Barbara, CA 93105 >> M / +1 617 800 0625 Skype / Website <http://www.simudyne.com/> / >> Twitter <https://twitter.com/simudyne> / >> Facebook<https://www.facebook.com/pages/Simudyne/217091368301045> >> / LinkedIn <http://www.linkedin.com/company/872311> *Confidentiality >> Note: * See full disclaimer and details >> here<http://www.simudyne.com/disclaimer-and-details/> >> . >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > > -- > Robert L Martin > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Robert L Martin
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
