how is it at vertex reduction?? the MH mesh is a bit heavy for OS/SL use

On Tue, Nov 5, 2013 at 1:03 PM, Laurent Bechir
<[email protected]>wrote:

>
> Maya speaks DAE import and export.
>
>
> Le 5 nov. 2013 à 18:35, Robert Martin a écrit :
>
> remind me does maya speak DAE?? if it does then MakeHuman can export a
> fully rigged avatar.
>
> wanna help debug said export??
>
>
> On Tue, Nov 5, 2013 at 11:54 AM, Chris Daley <[email protected]>wrote:
>
>>
>>    Classification:  UNCLASSIFIED
>> Caveats:  NONE
>>
>> Hello all,
>>
>> I have been searching for a quality avatar rig (compatible with Maya) to
>> create several custom animations, but I have not had much luck finding a
>> rig.  What do the Maya experts here use for OS avatar rigs?
>>
>> Thanks,
>>
>>     Chris Daley
>> Simulation Developer    Simudyne USA Inc.
>> 3463 State Street, Suite 430, Santa Barbara, CA 93105
>> M / +1 617 800 0625  Skype  /  Website <http://www.simudyne.com/>  /
>> Twitter <https://twitter.com/simudyne>  /  
>> Facebook<https://www.facebook.com/pages/Simudyne/217091368301045>
>>   /  LinkedIn <http://www.linkedin.com/company/872311>   *Confidentiality
>> Note: *  See full disclaimer and details 
>> here<http://www.simudyne.com/disclaimer-and-details/>
>> .
>>
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
>
> --
> Robert L Martin
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>



-- 
Robert L Martin
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to