Hi, so you are saying that the missing asset could be specified in a script or it could be within the TextureEntry?
Would the Texture Entry be the Texture field in the primshapes table? I just want to resolve this, otherwise I cannot upgrade to 0.7.6. On the other hand, maybe I should change the code for this error so it displays the assetid in question. >> 2013-12-11 10:04:55,157 DEBUG - OpenSim.Region.Framework.Scenes.UuidGatherer >> [UUID GATHERER]: Texture entry length for >> prim was 56 (min is 46) Thanks. -Matt On 12/11/2013, 8:48 PM, "Justin Clark-Casey" <[email protected]> wrote: > I'm not sure what's happening here. My guess is that the TextureEntry (a > serialized blob of data which contains > information about textures on a prims faces and particle system stuff) was > somehow previously corrupt but that an update > of libomv in a later OpenSimulator has revealed it. > > Normally, I would say that you could ignore the "Could not find" errors, since > a lot of false positives show up as > scripts have to be scanned for hard-coded UUIDs. I mean to stop reporting > these cases (or at least make it clear what > they are) but just haven't found the time yet. > > But in this case, I would be somewhat concerned they reference genuine assets > which weren't picked up due to the other > exceptions you see from UUID GATHERER. On the other hand, if they don't exist > in the source database perhaps they > genuinely don't exist and are something to do with the TextureEntry > corruption. > > On 11/12/13 14:20, Drover, Matt wrote: >> Hi, I upgraded to 0.7.6 from 0.7.4 a couple days ago and now get these errors >> a lot: >> >> 2013-12-11 10:04:55,157 DEBUG - OpenSim.Region.Framework.Scenes.UuidGatherer >> [UUID GATHERER]: Texture entry length for >> prim was 56 (min is 46) >> >> 2013-12-11 10:04:55,158 ERROR - OpenSim.Region.Framework.Scenes.UuidGatherer >> [UUID GATHERER]: Failed to get part - >> System.IndexOutOfRangeException: Index was outside the bounds of the array. >> >> at OpenMetaverse.BitPack.UnpackBitsArray(Int32 totalCount) >> >> at OpenMetaverse.BitPack.UnpackUBits(Int32 totalCount) >> >> at OpenMetaverse.Primitive.ParticleSystem..ctor(Byte[] data, Int32 pos) >> >> at >> OpenSim.Region.Framework.Scenes.UuidGatherer.GatherAssetUuids(SceneObjectGrou >> p sceneObject, IDictionary`2 assetUuids) >> >> If I try a save oar, I get so many of these errors that my console locks up. >> >> I tried going back to 0.7.5 and still get the errors but in save oar I now >> see: >> >> 10:45:23 - [ARCHIVER]: Successfully added 329 assets (7 assets not found but >> these may be expected invalid references) >> >> 10:45:23 - [ARCHIVER]: Could not find asset >> aebd4b83-6aea-b0ec-734c-f2c5e16c661a >> >> 10:45:23 - [ARCHIVER]: Could not find asset >> 5b2eb7d3-2e83-7a3e-d944-8baa3f971fec >> >> 10:45:23 - [ARCHIVER]: Could not find asset >> 0bc58228-74a0-7e83-89bc-5c23464bcec5 >> >> 10:45:23 - [ARCHIVER]: Could not find asset >> 63338ede-0037-c4fd-855b-015d77112fc8 >> >> 10:45:23 - [ARCHIVER]: Could not find asset >> 53a2f406-4895-1d13-d541-d2e3b86bc19c >> >> 10:45:23 - [ARCHIVER]: Could not find asset >> 303cd381-8560-7579-23f1-f0a880799740 >> >> 10:45:23 - [ARCHIVER]: Could not find asset >> 6e0f05ad-1809-4edc-df29-fae3d2a6c9b8 >> >> I have searched my db and cannot find any reference to these asset id's at >> all. What specifically is referencing them? >> >> Thanks >> >> *Matthew Drover >> *Programmer Consultant >> >> Immersive Technology >> Distance Education, Learning and Teaching Support >> *Memorial University of Newfoundland* >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
