Just keep in mind, if you are suggesting that LSL no longer be used, then all those script we are using will all have to be re-written. Every last one of them.
On Sat, Dec 14, 2013 at 6:31 AM, Timothy Rogers <[email protected]>wrote: > You can if you world is regulated well enough turn on direct C# scripting > so you can code pure C# in world, but be very careful if your region has > public access with scripting because then that opens you to a lot of > possible attacks. > > > On Sat, Dec 14, 2013 at 7:26 AM, Kim Minuet <[email protected]> wrote: > >> Well we already have a lot of OS specific functions ... but if you're >> talking new language constructs or new events ... bring it on :) >> >> Kim >> >> ------------------------------ >> From: [email protected] >> To: [email protected] >> Date: Sun, 15 Dec 2013 00:24:38 +1100 >> Subject: [Opensim-users] opensource language >> >> >> Hello ... Just thinking here ... >> The scripts we use for opensims worlds are open source ... >> Why is it that we are following the secondlife scripting language ? >> Can we make it different ... ? >> It looks like to me that we are following secondlife here but if we can >> change it , hmmm that is a first ... >> Is there a away... ? >> There should be ... >> Think on it ... >> -- >> Most computer problems are located between keyboard and chair .... [image: >> B-)] >> _______________________________________________ Opensim-users mailing >> list [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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