Just keep in mind, if you are suggesting that LSL no longer be used, then
all those script we are using will all have to be re-written. Every last
one of them.


On Sat, Dec 14, 2013 at 6:31 AM, Timothy Rogers
<[email protected]>wrote:

> You can if you world is regulated well enough turn on direct C# scripting
> so you can code pure C# in world, but be very careful if your region has
> public access with scripting because then that opens you to a lot of
> possible attacks.
>
>
> On Sat, Dec 14, 2013 at 7:26 AM, Kim Minuet <[email protected]> wrote:
>
>> Well we already have a lot of OS specific functions ... but if you're
>> talking new language constructs or new events ... bring it on :)
>>
>> Kim
>>
>> ------------------------------
>> From: [email protected]
>> To: [email protected]
>> Date: Sun, 15 Dec 2013 00:24:38 +1100
>> Subject: [Opensim-users] opensource language
>>
>>
>> Hello ... Just thinking here ...
>> The scripts we use for opensims worlds are open source ...
>> Why is it that we are following the secondlife  scripting language ?
>> Can we make it different ... ?
>> It looks like to me that we are following secondlife here but if we can
>> change it , hmmm that is a first ...
>> Is there a away... ?
>> There should be  ...
>> Think on it ...
>>   --
>> Most computer problems are located between keyboard and chair .... [image:
>> B-)]
>> _______________________________________________ Opensim-users mailing
>> list [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>

<<face-cool.png>>

_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to