The 'can still do "stuff"' hints that there are two problems. Even if we
don't change how an object moves once it moves off the original region,
currently we deactivate physics but OpenSim does not deactivate other
object actions (scripts, particles, ...). Deleting the object would address
that problem.
So a change could be to add more deactivation to crossing failure objects
as opposed to an optional simulator option
'ActionOnPrimCrossingFailure={none|return|delete}".
On Thu, Dec 19, 2013 at 9:39 AM, Robert Martin <[email protected]> wrote:
> On Thu, Dec 19, 2013 at 12:32 PM, Mister Blue <[email protected]>
> wrote:
> > If the object was moved into the region on crossing failure, you'd end up
> > with exactly the same picture (lots of objects piled up at the region
> > border) but the objects would be just inside the region rather than just
> > outside. That seems like a small and un-useful change from what is
> happening
> > now.
>
>
> the problem is sometimes an object gets placed off a region (center
> point is outside the range for the region) but still can do "stuff".
>
> If the garbage collector swept the region for objects with illegal
> locations (negative cords or cords out of range for the region (
> >256.00 normally) ) and deleted them this would be fixed.
>
> --
> Robert L Martin
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> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
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