Hello,
I was playing around with some apprehension to test whether opensim could
handle some fairly complex objects. I thought I would share this clip with
you mainly because I was happy with the results. Leaving Second Life was a
pretty stressful time for me, but I see there is a great future here ...
not only because of the bigger picture (hyper gridding and so on), but for
people interested in avatar centric, collaborative centric virtual worlds.
http://youtu.be/Qpl1-v48bvo
Now I think I will keep on pushing the complexity of the basic components
and try to see which limits I hit.
Thank you opensim community.
Ramesh

-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore
LLC<http://www.deepsemaphore.com>,
RezMela <http://www.rezmela.com>, Google+
profile<https://plus.google.com/103652369558830540272/about>
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