Hello, I was playing around with some apprehension to test whether opensim could handle some fairly complex objects. I thought I would share this clip with you mainly because I was happy with the results. Leaving Second Life was a pretty stressful time for me, but I see there is a great future here ... not only because of the bigger picture (hyper gridding and so on), but for people interested in avatar centric, collaborative centric virtual worlds. http://youtu.be/Qpl1-v48bvo Now I think I will keep on pushing the complexity of the basic components and try to see which limits I hit. Thank you opensim community. Ramesh
-- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC<http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
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