Hello, I've been recently messing with scripting for in world "server" storage and retrieval for NPC appearances and I've come across an interesting issue involving attachments. If I attempt to create an NPC from an avatar that has more than one attachment per attach point the NPC won't render correctly; that is, on the newly created NPC, the attach point that had more than one attachment will either not have any attachments on it, or it will render the additional attachments nearby but "floating", or it will only render one of said attachments in the correct spot. Often though, it's a combination of rendering one attachment in the correct spot, and the additional attachments nearby, floating, but seemingly unattached (if you bump the NPC around, the floating attachments won't follow, and they act as if phantom).

If the avatar is wearing one attachment per attach point then it works as expected and everything renders properly.

It's fairly easy to reproduce, simply wear a few attachments that attach to the same spot, and then attempt to create an NPC of yourself (or perhaps someone else with a similar attachment situation).

I am testing and seeing this on 0.7.6 Release and above. Is anyone else seeing this?

--
OpenSim: 10 Region Standalone on 0.7.6
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)

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