As far as I can tell the notecard is valid; I've also tested with a direct clone using osNpcCreate("Test", "NPC", llGetPos(), cloners_UUID_here);

On some further fiddling with it, it seems like the latest master is having some slight issues with baking; where I can tell that sometimes I end up with a completely white avatar after removing entire folder contents that contain attachments, skin, shape, etc., or sometimes it just won't bake correctly at all when I wear an entire folder (or sometimes individual clothing items). I found that I had to force a rebake a few times (ctrl alt R) before NPC creation in order to get the NPC to not load as a cloud.

I believe you may be right as far as NPC's not supporting multiple attachments. That's a bummer as I've been wanting to experiment with more and more complex NPCs and attachment scripting :)

On 2/5/2014 2:40 PM, Fred Beckhusen wrote:
Do you have a valid appearance notecard? This looks like the appearance is corrupt.

It is very likely that NPC's cannot take multiple attachments, as that is both a viewer function ( to attach) and a server function ( to report it),
and NPC's are fairly old and thus pre-date multiple attachments.


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Fred K. Beckhusen
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On 2/5/2014 2:31 PM, Chris wrote:
Hmm I can't tell now. On the latest master the NPC rezzes in as a cloud and on the console I see this:

14:06:35 - [NPC MODULE]: Created NPC 8e0fd659-78a7-4e41-8187-d420d9d7e577 New NPC 14:06:40 - [AVFACTORY]: user 8e0fd659-78a7-4e41-8187-d420d9d7e577 has no inventory, appearance isn't going to work

It has been past experience though that it doesn't matter if I detach every thing first then reattach.

I have seen that if I make a change to an attachment and then create an NPC that change won't be reflected on the NPC's version of the attachment until I first detach the attachment(s) and then reattach. But to my knowledge I've never been able to get an NPC to render correctly if it had more than one attachment on the same attach point (Such as Hair (skull), Hat (skull), Pants (Pelvis), Belt (Pelvis) ).

On 2/5/2014 6:10 AM, Fred Beckhusen wrote:
re Chris: "NPC won't render correctly" "If the avatar is wearing one attachment per attach point then it works
as expected and everything renders properly."


Does it still happen if you first put on the attachments, and then take them off, and put them back on again?

I see your symptoms if that procedure is not followed, even for single attachments, as Opens only saves the position when removed, and not when attached.


Ferd Frederix/Fred Beckhusen







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