last time i checked the LL stuff on doing the import/upload was decently written but
1 In DAE format?? 2 not HUGE/Very High Poly?? 3 most Mesh enabled viewers will have an entry with the other upload asset options Now one Fiddly bit is getting the rigging correct for Avatars does anybody have a good link to the details?? On Thu, Feb 6, 2014 at 3:39 PM, Gerald Stapleton <[email protected]> wrote: > Hi, > > Does anyone have a recommendation on where I can find a guide or tutorial on > importing mesh objects we have created using Maya 3D into our OpenSim based > grid? > > All the best, > > Jerry > > ==================================== > Gerald R. Stapleton > Director for Distance Education > Department of Medical Education > UIC College of Medicine > Email: [email protected] > Phone: 312-355-3716 > > http://eLearn.com.uic.edu > http://www.newworldclinician.com > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users -- Robert L Martin _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
