Yes I agree, loops with sleeps or functions that incur sleep penalties will quickly cause the script to appear to "hang up" eventually. Try llSetLinkPrimitiveParamsFast instead. If you need it to only apply to the prim that the script is in, use LINK_THIS. If you for some reason need the delay, try using a timer with llSetLinkPrimitiveParamsFast, and a count variable, stopping the timer after the count variable has reached a specific number of steps.

On 3/27/2014 6:55 AM, Melanie wrote:
Don't use loops with functions that incur time penalties. Use timers
instead. Loops will tie up the script threads until no scripts will
run anymore.

Melanie

On 27/03/2014 12:48, Fred Folkerts wrote:
Hello,


I want to make use of a script for opening a door using llSetPrimitiveParams.
After a whyle the script does not react anymore on touching.
This happen for example with the following script:

vector cut = < 0, 0.25 , 0 >;
float step = .015;

default {
     touch_start(integer total_number) {
          do {
              cut.x += step;
             llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_CYLINDER, 
PRIM_HOLE_DEFAULT, //hole_shape
                           cut,    // cut
                           0.95,    // hollow
                           < 0.0, 0.0, 0.0 >,    // twist
                           < 1.0, 1.0, 0.0 >,    // top_size
                           < 0.0, 0.0, 0.0 >]);
         }
         while (cut.x > 0 && cut.x <  .75);
         step *= -1;
     }
}
When using a new prim with the same script, it works again!
Using the do-while loop in a function it most times doesnt work at all.
Fred / OSGRID



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