I just gave the latest master a look, tested with one attachment per
point, and multiple attachments per point; it appears to be working
great for NPCs now. Tested with Phoenix, Singularity, and Firestorm.
Many many thanks Justin! :)
On 2/14/2014 5:12 PM, Chris wrote:
Ah OK, no worries. I hope it was pleasant :)
I ran my tests again on justincc-master and was able to reproduce
there as well.
Mantis: http://opensimulator.org/mantis/view.php?id=7011
Thank you!
On 2/12/2014 6:45 PM, Justin Clark-Casey wrote:
Sorry for not replying sooner to this - have been on holiday for much
of the past week.
The NPC stuff was written before multi-attachments were implemented
in master, so I wouldn't be completely surprised if they don't work
properly - there are no regression tests for this.
Also, the current master has various appearance issues that may have
further affected NPCs. So please could you test against
justincc-master (a stable master branch from an older code point) and
master and submit a mantis report with the relevant details. It will
get fixed in both places but justincc-master gives me a known stable
point from which to diagnose the original issue.
Thanks!
Justin
On 07/02/14 17:58, Chris wrote:
That is strange, as I was unable to create an NPC (That is, a new
NPC cloned from my own avatar) that wasn't a cloud
until my own baked textures were working properly. Preexisting NPC
appearance notecards had no problem except for
multiple attachments issue.
On 2/6/2014 5:15 AM, Jeff Kelley wrote:
At 9:18 PM -0600 5/2/14, Chris wrote:
On some further fiddling with it, it seems like the latest master
is having some slight
issues with baking; where I can tell that sometimes I end up with
a completely white
avatar after removing entire folder contents that contain
attachments, skin, shape, etc.,
I think osNpcCreate don't care the skin, shape, clothes listed in the
<key>wearables</key> section but uses only baked textures contained
in the
<key>textures</key> section.
Baking an avatar from wearables is a task for the client. A NPC is
a snapshot of a baked avatar, not a compositing of
an array of wearables.
In an attempt to understand the role of each key in the notecard, I
could nullify every wearable (item plus asset) and
still get a full NPC as long as the five baked textures are
present. Example:
<key>wearables</key>
<array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array />
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array />
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array>
<map>
<key>item</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
<key>asset</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
</array>
<array />
<array />
<array />
</array>
<key>textures</key>
<array>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6</uuid>
<uuid>4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>5fca7776-429f-424c-8890-193bff0d1b92</uuid>
<uuid>b6962615-39a9-453d-bbd5-d3f5ee88c283</uuid>
<uuid>6807b552-8ebb-4566-8075-1132d96df008</uuid>
<uuid>ce7dc2e5-3ca2-4e7d-937d-ce3e5e35cc0b</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>c228d1cf-4b5d-4ba8-84f4-899a0796aa97</uuid>
<uuid>3dac69ee-c236-4b2a-958b-d7d75a9156f3</uuid>
</array>
-- Jeff
_______________________________________________
Opensim-users mailing list
opensim-us...@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-users
--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)
_______________________________________________
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users