I think these constants refer to being able to add so called (shininess) specular and normal (bumpiness) textures to a mesh or prim.
It is very useful to add some detail and keep the models with low vertical count. The extra texture information is saved with the prim info in the opensim database. I have not got a clue about those constants. But just use the numbers for instance 38 for PRIM_APHA_MODE I doubt if opensim needs the support to set those parameters on a prim side with a script, it will probably work already in opensim. But then I haven't got a clue what ll is going to finalize ...
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