Those adjustments could be fun to play with to fix giants, due to the limits on Z height offsets in the viewer.

You can adjust avatar heights by either loading them twice, or make a custom shape.

If you are loading a mesh avatar and your feet become collapsed, or you float above the ground, you will need to fix it by changing the offset and re-upload it. This can happen when you switch virtual worlds. What I do is to reload the avatar with a zero (0.00) offset. Wear it, and you will be floating in air if a tiny. Your feet may be scrunched and legs bent if a giant.

Now rez a prim and set it to "Phantom" so that you can stand inside it. Place it under you. Make the prim the correct height, to where it just touches the feet. If your feet are collapsed, then reload it with a 1 meter offset or more until the feet are above ground. Now get the Z axis height of the prim from the editor. Reload the avatar once again, and set the Z offset to that number, with a negative sign. If you added a meter, remember to account for it.

A sample image is here http://www.outworldz.com/Secondlife/posts/Avatars/Cheeter-the-monkey/img25.jpg

You can also edit the Avatar appearance. Go into Edit Appearance, edit the shape (or make a new one) and scroll down to the bottom to Avatar Offset. Once my feet are adjusted, I take off the mesh and re-wear it as a double-check. Some viewers do not properly put this into effect until I relog. The disadvantage to this is there has to be a special shape worn. The advantage is that it works on any avatar.

Ferd Frederix/Fred Beckhusen



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