Nope, it's there even if Bulletsim is not used. Ramesh
On Tue, Aug 26, 2014 at 10:17 AM, James Hughes <[email protected]> wrote: > On Sun, 2014-08-24 at 19:11 -0400, Dr Ramesh Ramloll wrote: > > Hello > > I have been wondering if anyone has found a way to eliminate the > > stepping sounds > > when an avatar walks. The sounds could have been better I think but > > right now, they are very distracting. I am not sure if it is a viewer > > thing as well. Any help is welcome. > > Is there a way to change the current opensim sound for stepping ... to > > something more natural for foot steps. > > Thanks > > Ramesh > > > > I hear them too in Singularity and Firestorm. Could it be Bulletsim and > mesh terrain? > > Thanks, > BlueWall > > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
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