Nope, it's there even if Bulletsim is not used.
Ramesh

On Tue, Aug 26, 2014 at 10:17 AM, James Hughes <[email protected]>
wrote:

> On Sun, 2014-08-24 at 19:11 -0400, Dr Ramesh Ramloll wrote:
> > Hello
> > I have been wondering if anyone has found a way to eliminate the
> > stepping sounds
> > when an avatar walks. The sounds could have been better I think but
> > right now, they are very distracting. I am not sure if it is a viewer
> > thing as well. Any help is welcome.
> > Is there a way to change the current opensim sound for stepping ... to
> > something more natural for foot steps.
> > Thanks
> > Ramesh
> >
>
> I hear them too in Singularity and Firestorm. Could it be Bulletsim and
> mesh terrain?
>
> Thanks,
> BlueWall
>
>
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-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
<http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
profile <https://plus.google.com/103652369558830540272/about>
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