I have been monitoring my fps rates a bit more closely than usual to test the Oculus Rift DK2 and using a number of viewers... I thought I was seeing significantly higher frame rates on a much less powerful older Nvidia GTX 580 I have on one rig (with onkly 8GB of memory and rotating disks) compared to the system I thought would give best performance with an Nvidia Kepler-based K4000, 32GB memory and SSD drives. But I seemed to only be getting about half the frame rate.

I tried to set these with seemingly identical tests with 1920x1080 display, identical ultra video, same view distance, shadows, anti-aliasing and everything, and I had my avatar at same time of day facing the same direction on an otherwise unoccupied region.

Before I set up and test more thoroughly and try to see what the problem might be, I wonder if anyone knows if there is some specific issue between using the consumer level GTX GPUs and seemingly more powerful Nvidia Quadro Kepler GPUs that may be a root cause?

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