Thanks Doug for sharing. What you are doing is indeed impressive. 3400 is pretty high and to know that a region still functions with so many NPCs is kind of comforting to me. Ramesh
On Thu, Sep 11, 2014 at 11:16 PM, dz <[email protected]> wrote: > > From: Dr Ramesh Ramloll <[email protected]> >> ... >> I was wondering how much more NPCs can be created in one region, I did not >> experience any slow down whatsoever. Or may be the question is not >> relevant >> because it just depends on the CPU resources and memory available. In any >> case, let me know. >> Ramesh >> >> > I have been doing NPC development and testing on the MOSES grid for almost > a year now. > My NPCs are 1/2 scale rigged mesh with prim and mesh objects attached to > them. They are also all equipped with an AO attached as a HUD object. I > cannot say that I am aware of any theoretical limit on the number that can > be placed in a region, but there are practical limits when you start > generating large numbers. > > One of the load tests I designed used 24 synchronized NPC generators to > put 2800 NPC avatars into a "regular" 0.7.6 OpenSim region. Each of the > avatars was seated on a scripted bench, which cycled through a series of > animations. Subsets (40-200) of the NPCs were directed to walk/run/fly > between predetermined destinations and then return to their benches. All > 2800 of the NPC's were then logged out. The load test was considered > successful only if all portions of the test were completed without crashing > the server. As a practical matter, it took almost an hour to log all of > the NPCs in. Once all the NPCs were in world, groups of 20 were > "activated" to move around the sim for approximately 45 minutes. As many as > 300 NPCs were "mobile" at any single time. It then took more than an hour > to log them all back out. Sim performance was dependent on a number of > factors, and was seemed most affected by generating the NPCs, using > in-world scripted objects to communicate the destinations they were to > move to, and then the process of logging them out. If I eliminate the > "walking around" aspect of the tests, I have had as many as 3400 NPCs in a > region at one time. > > Doug Osborn > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
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