False alarm.. thanks for checking folks. I did more careful tests of
Singularity 1.8.6 and Firestorm 4.6.7 looking at complex mesh objects
from exactly the same viewpoint and with as near as I could tell the
same graphics quality settings, draw windows sizes, etc..
Singularity at RenderVolumeLODFactor = 2.0 drops out exactly the same
amount of mesh as Firestorm at 2.0
And when I set 4.0 (my usual setting) I see the meshes without
artifacts or drop out for my examples in both Singularity and Firestorm.
So this also confirms that Singularity takes, accepts, keeps and acts
upon a RenderVolumeLODFactor of 4 (or more).
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