Just to point out, DTL/NSL module does have support for this, I suggest looking at their helper scripts and you might be able to build something from there.
-- Timothy Rogers [email protected] On Sun, Nov 30, 2014, at 07:54 AM, David Saunders wrote: > Interesting idea to allow users to use different currencies. But, it > become a headache for sellers, 'which one can should we choose' a > unified currency is need on a grid to sustain a economy, or eventually > one currency will rule over all. > > Now on the back end, tracking multiple currencies is not that hard to > do just a nightmare for the bottom line. But still, changes have to > made all over the place including in clients and servers. The prices > has to to be displayed with currency in each place. I seen other > worlds(not based on SL) who done it and its a nightmare to handle. But > they usually use a conversion matrix for it, where 1DN$ = 12.3WooWoo = > 50US$. And the client can pay any of the prices. This is popular with > payed services where it base on cash and they sell tokens for special > things or general use. > > Personally, I would trust a web browser more then a grid client to > real world currencies. > > But, you can write a region module that can interface with a hud as > mention by another comment. That would cache the price of the object > for sell and translate to different currencies. It still be > complicated, because some currencies require you to go though a web > based api with a browser feed back to confirm the transaction before > it can go though. > > One of the the reason we dropped our currency provider for our > grid was you had to confirm trans actions or set up a wallet with > money in it. > > Money, You cant play with it, For allot of people its real no matter > how fake it is. > > > On Sat, Nov 29, 2014 at 8:27 PM, David Lloyd > <[email protected]> wrote: >> >> From what I can tell there can only be a *single* money module setup >> in OpenSim.ini and the various browsers, e.g. Singularity, the >> official SL browser, only allow the purchase of one type of money. >> >> Is this true? >> >> My use case might be: >> >> * User (i.e. avatar) wants to buy “money” from Linden Exchange and >> say Vorwox *without* having to leave the simulator client; >> * User clicks on the *“*buy money” icon (or uses a key quick >> command) and is presented with not just one quote but something >> that indicates - say - that buying “100 money from the Lindex is >> $5USD and from Vorwox is $4USD” >> >> Then the user could choose to select which one to purchase from, >> probably decided by lowest price (at least that’s what I’d do :P). >> >> >> DSL >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> > > _________________________________________________ > Opensim-users mailing list [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
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