Hello there, As I was reading about opensim performance on the opensimulator.org site, I came across these two recommendations
- Make as many objects phantom as possible. Phantom objects do not need to be tested for collisions with avatars and other objects, reducing physics frame time and increasing performance. - Make as few objects subject to physics (e.g. falling under gravity, movable by other avatars) as possible. Physics objects need a lot more collision testing than ordinary non-phantom objects. I understand these appear fairly logical. I am curious though, are these differences really going to make perceptible improvements in user experiences? Are there any metrics that would say help us know when to start converting unnecessarily physical objects to phantom? Thanks Ramesh -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>
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