Hello all, a couple of quick questions about dynamic textures and the OSSL functions that use them.

Do dynamic textures persist as assets in the database or are they flushed when not in use anymore?

On http://opensimulator.org/wiki/Category:OSSL_Functions in the 'Prim Drawings' section of the list; Do these functions create dynamic textures in order to function, and if so, does the above question also apply?

I'm planning on writing a billboard / whiteboard sort of script which will have a high tendency of being updated frequently and I am a tad concerned about ever growing assets with this sort of usage :)

Thank you!

--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)

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