There is no prim limit other than the limit set in the Region.ini file (there is also a simulator wide default but I don't remember where that i set). On the other hand, you still have the one simulator whether the region is 256x256 or 4096x4096. I've have over 100K prims on a 256 region and the limitation was waiting for them all to down load followed by the viewer crashing. If you set the region to have a 40K prim max, the whole region will have that limit. There is no computation "per block".
On Sun, Mar 29, 2015 at 7:17 PM, Damean Paolino <[email protected]> wrote: > Have what may seem like a silly question. Is there a programmatically / > system imposed maximum number of prims that a single simulator will > recognize? i.e. if I create a 2x2 var region and wish to define a 40,000 > prim limit per “block”.. the total prims allotted would then be 160,000. > Will the simulator allow this? Or does it max out at a specific number? > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >
_______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
