After considerable try this/try that, I discovered that these errors most 
likely have existed for a long time.  I finally went back to the same version 
of opensim I was running at the time of the crash but did not change the region 
data at all.  Using that version of opensim there are no errors or other log 
messages at all concerning assets on the region.  Bottom line is these messages 
have nothing to do with the OSgrid server crash.

Changing back to the current version of opensim produces these log messages.

Not sure what the good is of putting in log messages that are meaningless to 
most of the people running opensim unless those who do know what those errors 
mean also have no idea how to fix them which is what I was asking.

What the heck is FlexiDrag, FlexiGravity, and do I care?

Are they some script parameter someone left out of a script?

Are they some parameter some builder left off of their build?

I can not find any of the UUID’s these messages give in my region database, or 
using a prim finder, find a prim of that UUID on my region.

I guess I just live with messed up log files with messages no one knows how to 
fix.  They are “DEBUG” messages so maybe someone is working on some bug and 
left the messages in for us all to see.

Tom


From: Dahlia Trimble 
Sent: Monday, April 20, 2015 3:55 PM
To: [email protected] 
Subject: Re: [Opensim-users] Recent request from OSgrid about reloadingbadassets

Do you see that when you start the region? If so, it *could be* corrupt region 
data rather than bad assets. I really don't know what could have caused 
something like that in your case but I'd suspect a corrupt region database. I 
hope you have a recent oar or other backup of your region. I'd suspect that 
killing your region process with ctrl-C or some other abnormal termination 
might cause this. Even if not, it's a good practice to stop a region with the 
"quit" console command. 


On Mon, Apr 20, 2015 at 10:41 AM, Thomas Ringate <[email protected]> wrote:

  I found one of the bad assets on one region so far.  It's problem was it had 
a texture of a null UUID.
  It was invisible because of this.  I had to delete it in the regions MySQL 
database to get rid of it on the region.

  Oddly enough I was both the owner and creator of this object that was 
floating in the air and could not be seen as if it did not exist at all.
  Even turning on transparency did not show the abject.

  I suspect this was not caused by the asset server crash, other than I did not 
see the error in the old logs I have.

  I have IAR's and log files going back to 2011 for all my regions.  When I 
said I would use an OAR to reload the region,
  I was thinking of using an OAR from a time when the logs showed no errors of 
any assets.

  My real issue is with the strange new errors which there are dozens of.  I 
never saw those kinds of errors before,
  and I have no idea what the error is even telling me.

  How do I fix an asset that gives this kind of error?

  2015-04-20 04:09:10,251 DEBUG - 
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer 
[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part Primitive 
7bcf0eba-c86d-4cf9-8f09-77eb0bc371d0 encountered errors in properties 
FlexiDrag, FlexiGravity.
  2015-04-20 04:09:10,252 DEBUG - 
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer 
[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part Primitive 
1bc76a3d-c8aa-4d24-88eb-e311335588e0 encountered errors in properties 
FlexiDrag, FlexiGravity.

  I see over 65 of those errors on startup on one region.  Other regions have 
none, and some only have a few.

  I never saw those errors prior to the grid crash.

  But then opensim has 7 months of development work on it since the crash so 
opensim isn't the same program either that it was last August.

  Tom

  -----Original Message----- From: Eric Riebling
  Sent: Monday, April 20, 2015 9:35 AM
  To: [email protected]
  Subject: Re: [Opensim-users] Recent request from OSgrid about reloading 
badassets 


  Wouldn't reloading from OAR just bring in the same bad asset, by UUID?

  For what it's worth:

  I came across only one bad asset after the big asset server restore, which
  traced to some component of an AO. I never did find the exact asset that
  went bad, but was able to get rid of the viewer error about bad asset by
  re-creating the AO from it's pieces.

  Come to think of it, might have been a texture. I remember the AO rezzing
  with a funny texture where a HUD image should have been.

  On 04/20/2015 08:00 AM, [email protected] wrote:

    Recent request from OSgrid about reloading bad assets


  -- 

  Eric Riebling      Interactive Systems Lab
  [email protected]    407 South Craig St.

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