I have noticed now for about a month or so that when an avatar arrives on a 
region, the simulator memory usage skyrockets.  Usually the idle memory usage 
has been 200MB or so for a region with no prims at all on it.  Just the terrain 
with nothing added.  Now the same region will skyrocket to over 1.5MB when an 
avatar arrives, then gradually decrees a small amount once the region has no 
avatars on it.

SIM PING goes nuts on all my regions when an avatar arrives and lag usually 
becomes very noticeable.  I am running Verizon FiOS with a solid 50/50MB data 
rate.

I have been running my regions for several years now using “monit” to monitor 
them and have used the memory setting of 1.3GB as a point to indicate there 
might be some kind of memory issue and to restart the region.  About a month 
ago all my regions started doing these restarts because of memory usage 
exceeding that value.  I now have them set to trip at 2.5GB and yet they still 
will occasionally reach that memory limit.

What the heck changed in opensim that has caused memory usage to skyrocket when 
an avatar arrives and why does it now drop back to a reasonable level?

Did I miss some setting change that was incorporated in opensim?

The same is true for the CPU usage.  I never saw the kind of CPU usage that the 
current version of opensim is using.   Usually a region will idle with no 
avatars on it between 0.2-1.3% of CPU.  Now they will idle somewhat higher than 
that but when an avatar arrives the CPU will shoot up to in the 5-10% range 
with some times going as high as 50%.

I run AMD 4 and 8 core servers all with 8GB of ram using Fedora 19, 20 and 21.  
The server configurations have been consistent.

Is this the new normal for opensim?

Tom

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