Well RTP are only good as the latency of the network they are on :)
On Sat, Jan 16, 2016 at 9:17 PM, Jeff Kelley <[email protected]> wrote: > At 12:08 PM -0500 1/16/16, David Saunders wrote: > > I been working with a few DJs, and written several boards and other stuff >> for them. >> But on the things they noticed is the song board update faster then >> there stream does. >> I take that as a complement that I can get the boards updating faster >> then them listing >> to the stream. I even added a trim command to them to "delay" the >> update. If you DJ >> and listen to your output from you mixer and listen in the client as the >> same time you >> get an echo effect :) This is due to the time it takes to mixer->encoder >> -> stream >> server -> decoder -> listener. This delay can be up to 15 sec depending >> on how >> everything is setup. The only way to get a good sync with objects is to >> have the >> client proved the control with there own client. >> > > > Hi David. > > Yes, audio streaming latency is a pain and breaks the action/result loop > in a bad way. You can't even try to compensate, since latency differ from > viewer to viewer. Your are never sure what your listeners hear. > > There is nothing we can do here. HTTP streaming is not real-time. RTP is, > but that's another story. > > Happy DJ'ing (with delay). > > > > -- Jeff > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >
_______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
