@Cinder - each successive training scenario we develop using the Open Simulator 
platform tries to improve over the previous scenarios.  It would be helpful to 
be able to upload our work into MOSES/Halcyon directly from Maya or 3DSMax 
without the intermediary step of converting to Collada.

You are right about the license; Need to be careful.  I took a quick look and 
the fbx files can be treated like a black box.  We don't need to know the 
specifics of what's in the files to be able to extract the vertices, vertex 
indices, normals, UV coords, materials and animations using the FBX SDK.  (This 
is good news.)  It may explain how Blender is able to work with FBX 
successfully.



Douglas Maxwell, Ph.D.
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
(c) (407) 242-0209<tel:%28407%29%20242-0209>
________________________________
From: [email protected] [[email protected]] on 
behalf of Cinder Roxley [[email protected]]
Sent: Monday, March 20, 2017 12:24 PM
To: Maxwell, Douglas CIV USARMY RDECOM ARL (US); [email protected]
Cc: [email protected]
Subject: [Non-DoD Source] Re: Native FBX Support

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I guess it depends on what you mean by native. On the server side, everything 
is stored as raw vertices. I haven’t heard of anybody replacing that, plus FBX 
restrictive’s license may jeopardize the BSD license in OpenSim.

On the viewer front, I have work in progress FBX exporter/importer for Alchemy 
Viewer. I just haven’t had the time to finish it. As an Autodesk user, I find 
it much more convenient to use FBX as converting FBX to a COLLADA that the 
vanilla importer doesn’t choke on can be time consuming.

--
Cinder Roxley
Sent with Airmail


On March 20, 2017 at 10:19:48 AM, Maxwell, Douglas CIV USARMY RDECOM ARL (US) 
([email protected] < Caution-mailto:[email protected] > 
) wrote:

Two questions:

1) Has anyone worked on native FBX support for open sim?
2) Would the content creators find it useful?

Douglas Maxwell, Ph.D.
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
(c) (407) 242-0209


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