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Call for Papers for a Special Issue of the Springer journal
* Virtual Reality * on 


INNOVATIONS IN XR AND IMMERSIVE TECHNOLOGIES FOR LEARNING


Guest Editors: Mark J. W. Lee, Minjuan Wang, and Dennis E. Beck 
for the Immersive Learning Research Network

ISSN: 1359-4338 (Print), 1434-9957 (Online)

http://link.springer.com/journal/10055

SCI Impact Factor: 1.375 (2017)

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[A PDF version of this Call is available at https://bit.ly/2vdyKEL ]

XR refers to technology-mediated experiences that combine digital and 
biological realities. Technologies supporting the creation of XR encompasses a 
wide range of hardware and software, including sensory interfaces, 
applications, and infrastructures, that enable content creation for virtual 
reality (VR), mixed reality (MR), augmented reality (AR), cinematic reality 
(CR), 360-degree video, and more. With these tools, users generate new forms of 
reality by bringing digital objects into the physical world and/or bringing 
physical world objects into the digital world. XR technologies have 
applications in all sectors of education and training, from early schooling 
through to higher education, workforce development, and lifelong learning.

This special issue of the Springer journal Virtual Reality is being created in 
conjunction with a special track on “XR and Immersive Learning Environments” at 
the IEEE TALE 2018 Conference (http://www.tale2018.org/xr), co-organized with 
the Immersive Learning Research Network (iLRN at http://www.immersivelrn.org/). 
Both the special issue and special track focus on the use of XR for creating 
environments and experiences that excite, inspire, and engage learners in 
immersive ways. Of interest are reports of both research studies and 
applications covering the entire spectrum of immersive platform types, 
including desktop, mobile, wearable and room-based (e.g., CAVE). 
Interdisciplinary contributions are especially welcome, and authors are 
encouraged to think creatively in terms of how they might frame their work to 
accommodate different conceptions of and perspectives on immersion.

Most importantly, in order to be considered for publication in the special 
issue, papers must demonstrate a potential to help advance research and/or 
practice in the field of XR from a technical, theoretical/conceptual, 
empirical, and/or methodological perspective. Papers that engage deeply with 
the implications for the broader XR field arising from the work will be given 
higher priority, while papers focusing largely on reporting applications of the 
technology within educational/learning contexts are also welcome but will 
receive lower priority.


POTENTIAL TOPIC AREAS

1. Pedagogy and learning design for XR and immersive environments
2. Technical infrastructure and standards for supporting XR and immersive 
learning
3. XR and immersive technologies in early childhood and K-12 education
4. XR and immersive technologies in higher education
5. XR and immersive technologies in vocational/workplace training
6. XR and immersive technologies in informal and lifelong learning
7. Collaborative learning (co-located or distributed) with XR and immersive 
technologies
8. Simulation-based learning with XR and immersive technologies
9. Intelligent, adaptive, and personalized learning in XR and immersive 
environments 
10. Serious games for learning based on XR and immersive technologies
11. Promoting access and equity in education through XR and immersive 
technologies


PAPER TYPES

- Original research paper*
- Theoretical/conceptual paper
- Position paper

*Submission of data with manuscripts is encouraged, but not required. Also, 
links to online locations from which the XR-based immersive environments may be 
accessed and/or downloaded is strongly encouraged.


MANUSCRIPT PREPARATION AND SUBMISSION

For author guidelines and submission instructions, please see the journal’s web 
site at https://www.springer.com/computer/image+processing/journal/10055 . 
Manuscripts will not be accepted via email.


IMPORTANT DATES

- Full manuscripts due: February 22, 2019 (EXTENDED)
- Notification of review outcomes: May 3, 2019
- Revised manuscripts due: June 28, 2019
- Anticipated publication of special issue: Late 2019

Though not mandatory, prospective authors for the special issue may wish to 
submit shorter, preliminary versions of their papers for presentation at TALE 
2018, with a view to further developing and expanding those papers for 
consideration for the special issue (subject to additional peer review in 
accordance with the journal’s policies). For those interested in this option, 
the Call for Papers for the TALE 2018 special track, including applicable 
guidelines and dates, can be found at https://www.tale2018.org/xr .


GUEST EDITORS

- Mark J. W. Lee – Adjunct Senior Lecturer, School of Education, Charles Sturt 
University, Australia; Visiting Faculty, Entertainment Technology Center, 
Carnegie Mellon University, USA

- Minjuan Wang – Professor of Learning Design & Technology, School of 
Journalism & Media Studies, San Diego State University, USA

- Dennis E. Beck – Associate Professor, Curriculum & Instruction, University of 
Arkansas, USA

The guest editors are directors of the Immersive Learning Research Network 
(iLRN), an international organization of developers, educators, and research 
professionals collaborating to develop the scientific, technical, and applied 
potential of immersive learning.

Inquiries about the special issue should be directed to 
ilrn.specialiss...@gmail.com .


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