TYVM for these references, Toni.

Roland

-----Original Message-----
From: opensim-users-boun...@opensimulator.org 
<opensim-users-boun...@opensimulator.org> On Behalf Of Toni Alatalo
Sent: dinsdag 4 februari 2020 14:35
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] OpenSimulator / Google Maps 3D for city scaping 
projects

Maybe you refer to Diva's work with traffic simulations and other city planning 
efforts? They used Opensimulator for it indeed. That's Christa Lopez of 
University of California, Irvine, fame. She collaborated with some Swedes and 
they had early cases in Uppsala, but something in California too I think.

She talked about it at OSCC'13 at least, "OSCC13 - Distributed Traffic 
Simulation in OpenSimulator - Crista Lopes", 
https://www.youtube.com/watch?v=ENJ3hZBsy0s

Her Swedish collaborator from some years back has a company there, 
https://4dialog.com/ . I think they used Opensimulator early on, I talked with 
them some 4-5 years ago maybe, got also access to their IIRC opensim based 
service then, where they had various areas of Stockholm divided into areas that 
different companies were responsible for -- Opensim's permission / parcel etc. 
mechanisms were useful for that. I don't recall if they have switched to Unity 
later.

Their early article:
Virtual Cities in Urban Planning: The Uppsala Case Study Cristina Videira Lopes 
and Christer Lindstrom
https://scielo.conicyt.cl/scielo.php?script=sci_arttext&pid=S0718-18762012000300009


I don't know if someone else was there in 2016, haven't participated myself 
recently. Maybe next time :)

Apart from that, we have also worked a lot with city planning and other built 
environment development efforts here at Playsign. With the idea of using game 
engine based 3D apps with different tools in different stages of development, 
and for different user groups. We focus on participation, or better co-design, 
with the general public and non-professional stakeholders, and communicating to 
decision makers, who usually are not professionals regarding built environment 
or construction.

We have a few such virtual city models public at http://www.playsign.net/
- some 3-4 more now in the pipeline, coming out there soon, in a week or two.

An article from 3 years ago that describes quite a lot of what we have done, 
with Unity:
Alatalo, T., Pouke, M., Koskela, T., Hurskainen, T., Florea, C., & Ojala, T. 
(2017). *Two Real-world Case Studies on 3D Web Applications for Participatory 
Urban Planning*. *Proc. Proceedings of the 22nd International Conference on 3D 
Web Technology*, Brisbane, Australia (Web3D ’17), New York, NY, USA, 1-9. 
http://ubicomp.oulu.fi/files/ic3Dwt_2017.pdf

After that work, we've added the Playsign Live part, for use time of buildings 
.. where we integrate live sensor / IoT data, and user feedback, to 3D views of 
buildings. Earlier we supported the various planning and design phases only, as 
described in that article.

-Toni

On Tue, Feb 4, 2020 at 2:48 AM <roland.fran...@vibel.eu> wrote:

> I have a few questions about OpenSimulator use cases for landscaping /
> architecture:
>
>
>
> 1.      I recall but cannot find a URL of OpenSimulator being used in a
> city-scaping context when I was at an OpenSimulator conference in Dec. 
> 2016 or 2017.  I would cheer if someone could point me in the right 
> direction to the company that did this presentation.
>
>
> 2.      Is there any recent information to be found using OpenSimulator
> being used with Google Maps 3D that is actually in use?
>
>
> 3.      Do you know of alternative use cases with other 3D
> interfaces/software being deployed in landscaping / architecture  ?
>
>
>
> I'd love reading up on your suggestions/recommendations.
>
>
>
> Roland Francis (roland.fran...@vibel.eu 
> <mailto:roland.fran...@vibel.eu> )
> _______________________________________________
> Opensim-users mailing list
> Opensim-users@opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
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