I have downloaded the latest version from the website today (13 July 2020)
and I am still seeing the same issues. The same issue is on my self
compiles from the last 3 days.

1. Parcel setting in the estate tools is not persistent.
2. Unable to apply environmental assets to a parcel

I have gone through the OpenSim.ini file and don't see any new settings
relating to environmental settings, just the old light share stuff which is
enabled.

Link to the firestorm jira:
https://jira.firestormviewer.org/browse/FIRE-29800

Any ideas? Because that jira does suggest this is a misconfiguration issue.

Kind regards

Sara

On Tue, Jun 30, 2020 at 8:41 PM <opensim-users-requ...@opensimulator.org>
wrote:

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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Opensim-users digest..."
>
>
> Today's Topics:
>
>    1. Re: UgleySky (Leal Duarte)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 30 Jun 2020 20:41:38 +0100
> From: Leal Duarte <ajldua...@sapo.pt>
> To: opensim-users@opensimulator.org
> Subject: Re: [Opensim-users] UgleySky
> Message-ID: <244b46d8-21a7-5a30-c7b5-ea6e0800a...@sapo.pt>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Forgot to mention that i also see "Parcel owners may override.." work
> and persist with region shutdown, even on my test region at osgrid
> (ubittestdt)
>
> note that unset that option will (or should) remove all parcels local
> environments ( for good)
>
> Ubit
>
>
>
> On 30-Jun-20 20:28, Leal Duarte wrote:
> > Dont know.. those seem working fine for me
> >
> > i did had a bug that did not allow estate managers to change region
> > environment, that i just fixed.
> >
> > if the option is grey out, that is a viewer side enforce of rights
> >
> > either the viewer does not see the parcel override option, or you are
> > not the parcel owner, or if owned by group, proper group power.
> >
> > using the viewer, i can import a day cycle, save it to inventory, and
> > apply it later to region or parcel
> >
> > Ubit
> >
> >
> > On 30-Jun-20 19:12, Sara Payne wrote:
> >> Thank you for the script suggestion, it works brilliantly.
> >>
> >> Also thank you for helping in here, I really appreciate it. I don't
> >> know if
> >> this is a Firestorm issue or Opensim still.
> >>
> >> I have my viewer set to use 'Shared Environment'
> >>
> >> I still do not get an 'apply to parcel' option if I right-click on an
> >> environmental asset. The option remains greyed out. In the estate
> >> tools, I
> >> can and am putting a tick in 'Parcel Owners May Override Environment'.
> >> However, this option is not persistent. If I close and re-open the
> >> estate
> >> tools it is unchecked.
> >>
> >> Another observation is that if I try to use the 'use inventory' option
> >> nothing happens. If instead I use 'Customise' and 'Apply to Region' it
> >> looks as though it applies before reverting afterwards.
> >>
> >> If after this I use the customise button again, the previous setting is
> >> displayed, just not applied to the region.
> >>
> >> Kind regards
> >>
> >> Sara
> >>
> >>
> >> On Tue, Jun 30, 2020 at 3:44 PM
> >> <opensim-users-requ...@opensimulator.org>
> >> wrote:
> >>
> >>> Send Opensim-users mailing list submissions to
> >>> ???????? opensim-users@opensimulator.org
> >>>
> >>> To subscribe or unsubscribe via the World Wide Web, visit
> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>> or, via email, send a message with subject or body 'help' to
> >>> ???????? opensim-users-requ...@opensimulator.org
> >>>
> >>> You can reach the person managing the list at
> >>> ???????? opensim-users-ow...@opensimulator.org
> >>>
> >>> When replying, please edit your Subject line so it is more specific
> >>> than "Re: Contents of Opensim-users digest..."
> >>>
> >>>
> >>> Today's Topics:
> >>>
> >>> ??? 1. Re: Opensim-users Digest, Vol 72, Issue 8 (Sara Payne)
> >>> ??? 2. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about
> >>> ?????? uglysky) (Leal Duarte)
> >>> ??? 3. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about
> >>> ?????? uglysky) (Leal Duarte)
> >>>
> >>>
> >>> ----------------------------------------------------------------------
> >>>
> >>> Message: 1
> >>> Date: Tue, 30 Jun 2020 13:52:54 +0100
> >>> From: Sara Payne <sarapayne...@gmail.com>
> >>> To: opensim-users@opensimulator.org
> >>> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8
> >>> Message-ID:
> >>> ???????? <CAOvqX5tE8e4ysqpbJdLB9OiAMzYEL=
> >>> ygp6cx3nvfajfmxfi...@mail.gmail.com>
> >>> Content-Type: text/plain; charset="UTF-8"
> >>>
> >>> Hi, yes that setting is enabled, but i am also getting a message
> >>> telling me
> >>> some setting is missing from the database every time I teleport in.
> >>> Does
> >>> robust for an ugly sky region need to also be from the same code
> >>> set? At
> >>> the moment I have robust running on 0.911. I can update robust, but
> >>> i lost
> >>> your post detailing the changes needed to update from 0.911 Robust
> >>> to 0.92
> >>> so i have been putting that off until release so far.
> >>>
> >>> On Tue, Jun 30, 2020 at 1:00 PM
> >>> <opensim-users-requ...@opensimulator.org>
> >>> wrote:
> >>>
> >>>> Send Opensim-users mailing list submissions to
> >>>> ???????? opensim-users@opensimulator.org
> >>>>
> >>>> To subscribe or unsubscribe via the World Wide Web, visit
> >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>> or, via email, send a message with subject or body 'help' to
> >>>> ???????? opensim-users-requ...@opensimulator.org
> >>>>
> >>>> You can reach the person managing the list at
> >>>> ???????? opensim-users-ow...@opensimulator.org
> >>>>
> >>>> When replying, please edit your Subject line so it is more specific
> >>>> than "Re: Contents of Opensim-users digest..."
> >>>>
> >>>>
> >>>> Today's Topics:
> >>>>
> >>>> ??? 1. EEP & Ugley Sky (Sara Payne)
> >>>> ??? 2. Re: EEP & Ugley Sky (Leal Duarte)
> >>>> ??? 3. UglySky work branch (Leal Duarte)
> >>>>
> >>>>
> >>>> ----------------------------------------------------------------------
> >>>>
> >>>> Message: 1
> >>>> Date: Mon, 29 Jun 2020 15:47:37 +0100
> >>>> From: Sara Payne <sarapayne...@gmail.com>
> >>>> To: opensim-users@opensimulator.org
> >>>> Subject: [Opensim-users] EEP & Ugley Sky
> >>>> Message-ID:
> >>>> ???????? <
> >>>> caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com>
> >>>> Content-Type: text/plain; charset="UTF-8"
> >>>>
> >>>> Greetings All
> >>>>
> >>>> Today I have been playing around with a pre-release version of
> >>>> Firestorm
> >>>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>>> today).
> >>>>
> >>>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>>> Firestorm team side for making this viewer work with older Opensim
> >>>> code.
> >>>>
> >>>> Anyway, i couldn't apply a new environment setting asset to the
> >>>> parcel,
> >>>> only to myself. Does anyone know if this is still expected
> >>>> behaviour with
> >>>> UgleySky? I guess I am wondering if I should put it on the OS
> >>>> Mantis or
> >>> the
> >>>> Firestorm Jira.
> >>>>
> >>>> Does anyone know?
> >>>>
> >>>> Thanks in advance
> >>>>
> >>>> Sara
> >>>>
> >>>>
> >>>> ------------------------------
> >>>>
> >>>> Message: 2
> >>>> Date: Mon, 29 Jun 2020 16:05:51 +0100
> >>>> From: Leal Duarte <ajldua...@sapo.pt>
> >>>> To: opensim-users@opensimulator.org
> >>>> Subject: Re: [Opensim-users] EEP & Ugley Sky
> >>>> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86c...@sapo.pt>
> >>>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>>
> >>>> Hi
> >>>>
> >>>> ? ??? That is working fine for me. Did you allowed parcel override
> >>>> on the
> >>>> region ?
> >>>>
> >>>> Ubit
> >>>>
> >>>>
> >>>> On 29-Jun-20 15:47, Sara Payne wrote:
> >>>>> Greetings All
> >>>>>
> >>>>> Today I have been playing around with a pre-release version of
> >>> Firestorm
> >>>>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>> today).
> >>>>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>>>> Firestorm team side for making this viewer work with older Opensim
> >>> code.
> >>>>> Anyway, i couldn't apply a new environment setting asset to the
> >>>>> parcel,
> >>>>> only to myself. Does anyone know if this is still expected behaviour
> >>> with
> >>>>> UgleySky? I guess I am wondering if I should put it on the OS
> >>>>> Mantis or
> >>>> the
> >>>>> Firestorm Jira.
> >>>>>
> >>>>> Does anyone know?
> >>>>>
> >>>>> Thanks in advance
> >>>>>
> >>>>> Sara
> >>>>> _______________________________________________
> >>>>> Opensim-users mailing list
> >>>>> Opensim-users@opensimulator.org
> >>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>
> >>>> ------------------------------
> >>>>
> >>>> Message: 3
> >>>> Date: Tue, 30 Jun 2020 12:37:31 +0100
> >>>> From: Leal Duarte <ajldua...@sapo.pt>
> >>>> To: opensim-users@opensimulator.org, opensim-...@opensimulator.org
> >>>> Subject: [Opensim-users] UglySky work branch
> >>>> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd...@sapo.pt>
> >>>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>>
> >>>> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should
> >>>> provide some support for different region environment mechanism
> >>>> that new
> >>>> viewers for OpenSimulator (OpenSim) will have. This viewers replaced
> >>>> Windlight by the so called EEP (Environmental Enhancement Project)
> >>>> code,
> >>>> basically a modified Windlight, with a few new features and different
> >>>> low level rendering.
> >>>>
> >>>> Up until uglysky work, the OpenSim environment had two basically
> >>>> independent environment handling mechanisms: Lightshare (LS) and
> >>>> Windlight (WL).
> >>>>
> >>>> Windlight was just a blind storage of what was sent by a viewer to the
> >>>> server when applying an environment on its UI. This storage had no
> >>>> relation to the Lightshare one, and was just sent back to viewers for
> >>>> users on arrival to a region. Most viewers could not display WL
> >>>> changes
> >>>> made after arrival.
> >>>>
> >>>> LightShare, only manipulated by scripts, was also sent to viewers at
> >>>> login, in a independent way using its own lludp protocol. Viewers
> >>>> supporting that protocol could see and update to changes made by a
> >>>> script at anytime. Using LS and a viewer's WL UI together could be
> >>>> confusing. This was due to history. Lighshare was introduced when a
> >>>> viewer's environment was only local and the capability was never
> >>>> updated
> >>>> when they started sharing region WL settings.
> >>>>
> >>>> In addition there was a server side Sun module, that did ...something
> >>>> ... It was mostly only valid for very old viewers.
> >>>>
> >>>> On uglysky the internal representation of the region environment was
> >>>> unified, with the parameters and structure more suitable for the new
> >>>> viewers (i.e. the so called EEP viewers). Viewers only get the
> >>>> environment using a new protocol, or a subset of it using WL protocol.
> >>>> Sun module was removed. LightShare (LS) scripts only create the simple
> >>>> subset of EEP environments they have an effect on. LS lludp
> >>>> protocol was
> >>>> removed.
> >>>>
> >>>> When a script changes LS settings or WL settings are changed by a
> >>>> user,
> >>>> new EEP capable viewers will see the change. Older WL viewers that
> >>>> could
> >>>> already see WL changes (Firestorm for example) will also see them,
> >>>> others will not.
> >>>>
> >>>> Same applies for parcel crossings. The environment change will be
> >>>> sent,
> >>>> some WL viewers will see it (so also providing per parcel environment
> >>>> capability), others will not. And the same applies to the new OSSL per
> >>>> avatar forced environment (if user is using region environment).
> >>>>
> >>>> Several new settings can only be set with a new EEP capable viewer,
> >>>> like
> >>>> day length, day offset, altitudes or parcel environment.
> >>>>
> >>>> Unless a region is to be used only with new EEP capable viewers, some
> >>>> restrictions are recommended to continue to support WL only viewers:
> >>>>
> >>>> ? ??? - keep day cycle as 4 hours (default - some viewers may have it
> >>>> hardcoded)
> >>>> ? ??? - keep day offset -8 hours (default - some viewers may have
> >>>> something hardcoded)
> >>>> ? ??? - use only altitude zero (there are no altitudes on WL)
> >>>> ? ??? - use only one "track" on water (WL water was not part of the
> >>>> day
> >>>> cycle)
> >>>>
> >>>> WL viewers can change the region environment by applying water and
> >>>> fixed
> >>>> or day cycle. This will be converted to new region data, using
> >>>> defaults
> >>>> for other the settings WL does not have. Note that estate sun,
> >>>> fixed sun
> >>>> and sun hour are gone (false, false, 0 now). Those are now defined by
> >>>> the selected day cycle.
> >>>>
> >>>> Day and night duration:
> >>>>
> >>>> WL viewers used a non-linear sun time, so nights ran faster than days
> >>>> with a day/night relation of about 3 to 1. New viewers do not do that,
> >>>> neither will older WL viewers on uglysky regions.
> >>>>
> >>>> This may mean that when using a WL XML saved setting to apply an
> >>>> environment or using a new EEP capable viewer to import a WL setting,
> >>>> the day/night relation will be 1 to 1, if that was defined on the XML
> >>>> source. Regions importing WL XML saved settings from WL viewers could
> >>>> deform the day cycle timing. But new EEP viewer import does not.
> >>>>
> >>>> In the uglysky OpenSim library you should find a 1 to 1 "default" day
> >>>> cycle and a modified 3 to 1 day cycle (the default used by regions).
> >>>>
> >>>> The viewer devs made a great effort to try to keep thinks looking the
> >>>> same as before, with similar parameters, but one should expect some
> >>>> differences. One case in fact is not even on the rendering engine, but
> >>>> on parameters validation, that does seem incorrect. Hopefully they
> >>>> will
> >>>> fix it.
> >>>>
> >>>> This work branch will be part of main dev code soon.
> >>>>
> >>>> Regards,
> >>>>
> >>>> Ubit
> >>>>
> >>>>
> >>>>
> >>>> ------------------------------
> >>>>
> >>>> _______________________________________________
> >>>> Opensim-users mailing list
> >>>> Opensim-users@opensimulator.org
> >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>
> >>>>
> >>>> End of Opensim-users Digest, Vol 72, Issue 8
> >>>> ********************************************
> >>>>
> >>>
> >>> ------------------------------
> >>>
> >>> Message: 2
> >>> Date: Tue, 30 Jun 2020 14:23:18 +0100
> >>> From: Leal Duarte <ajldua...@sapo.pt>
> >>> To: opensim-users@opensimulator.org
> >>> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no
> >>> ???????? it is about uglysky)
> >>> Message-ID: <2246e0ac-ffaf-938c-57d8-e3f165b92...@sapo.pt>
> >>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>
> >>> Yes some new assets are needed ( local fixed skies are now grid assets,
> >>> clouds texture, default day cyle, etc )
> >>>
> >>> uglysky robust should load them automatically, at least on some asset
> >>> service modules.
> >>>
> >>> there is a simple hack to import them to a HG grid, using a osgrid
> >>> account :p
> >>>
> >>> at osgrid, create a box and a new script:
> >>>
> >>> ? ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92";
> >>> ? ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91";
> >>> ? ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb";
> >>> ? ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c";
> >>> ? ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2";
> >>> ? ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090";
> >>>
> >>> ? ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b";
> >>>
> >>> default
> >>> {
> >>> ? ??? state_entry()
> >>> ? ??? {
> >>> ? ??????? llSay(0, "Script running, but who cares..");
> >>> ? ??? }
> >>> }
> >>>
> >>> ? ??? Hope im not missing any.
> >>>
> >>> ? ??? wear the box and teleport to your grid. If all goes well the
> >>> normal
> >>> HG code will copy those assets to your grid.
> >>>
> >>> ? ??? This are public assets, of course.
> >>>
> >>> ? ??? (you should thank osgrid for this service also ;) )
> >>>
> >>> ( btw that is how i did update osgrid, that is also using a older
> >>> robust
> >>> ;) )
> >>>
> >>> you will not have updated opensim library, but that only has 2 day
> >>> cycles (assets above).
> >>>
> >>> Note that most this uuids are hardcoded on viewers, so those that
> >>> log at
> >>> sl with clean cache and then opensim, will have them on viewer cache
> >>> and
> >>> viewer will use those (some are not exactly the same). A old problem...
> >>>
> >>> Ubit
> >>>
> >>>
> >>>
> >>>> Hi, yes that setting is enabled, but i am also getting a message
> >>>> telling
> >>> me
> >>>> some setting is missing from the database every time I teleport in.
> >>>> Does
> >>>> robust for an ugly sky region need to also be from the same code
> >>>> set? At
> >>>> the moment I have robust running on 0.911. I can update robust, but i
> >>> lost
> >>>> your post detailing the changes needed to update from 0.911 Robust to
> >>> 0.92
> >>>> so i have been putting that off until release so far.
> >>>>
> >>>> On Tue, Jun 30, 2020 at 1:00 PM
> >>>> <opensim-users-requ...@opensimulator.org
> >>>>
> >>>> wrote:
> >>>>
> >>>>> Send Opensim-users mailing list submissions to
> >>>>> ????????? opensim-users@opensimulator.org
> >>>>>
> >>>>> To subscribe or unsubscribe via the World Wide Web, visit
> >>>>>
> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>> or, via email, send a message with subject or body 'help' to
> >>>>> ????????? opensim-users-requ...@opensimulator.org
> >>>>>
> >>>>> You can reach the person managing the list at
> >>>>> ????????? opensim-users-ow...@opensimulator.org
> >>>>>
> >>>>> When replying, please edit your Subject line so it is more specific
> >>>>> than "Re: Contents of Opensim-users digest..."
> >>>>>
> >>>>>
> >>>>> Today's Topics:
> >>>>>
> >>>>> ???? 1. EEP & Ugley Sky (Sara Payne)
> >>>>> ???? 2. Re: EEP & Ugley Sky (Leal Duarte)
> >>>>> ???? 3. UglySky work branch (Leal Duarte)
> >>>>>
> >>>>>
> >>>>>
> ----------------------------------------------------------------------
> >>>>>
> >>>>>
> >>>>> Message: 1
> >>>>> Date: Mon, 29 Jun 2020 15:47:37 +0100
> >>>>> From: Sara Payne <sarapayne...@gmail.com>
> >>>>> To: opensim-users@opensimulator.org
> >>>>> Subject: [Opensim-users] EEP & Ugley Sky
> >>>>> Message-ID:
> >>>>> ????????? <
> >>>>> caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com>
> >>>>> Content-Type: text/plain; charset="UTF-8"
> >>>>>
> >>>>> Greetings All
> >>>>>
> >>>>> Today I have been playing around with a pre-release version of
> >>>>> Firestorm
> >>>>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>>>> today).
> >>>>>
> >>>>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>>>> Firestorm team side for making this viewer work with older Opensim
> >>>>> code.
> >>>>>
> >>>>> Anyway, i couldn't apply a new environment setting asset to the
> >>>>> parcel,
> >>>>> only to myself. Does anyone know if this is still expected behaviour
> >>> with
> >>>>> UgleySky? I guess I am wondering if I should put it on the OS
> >>>>> Mantis or
> >>> the
> >>>>> Firestorm Jira.
> >>>>>
> >>>>> Does anyone know?
> >>>>>
> >>>>> Thanks in advance
> >>>>>
> >>>>> Sara
> >>>>>
> >>>>>
> >>>>> ------------------------------
> >>>>>
> >>>>> Message: 2
> >>>>> Date: Mon, 29 Jun 2020 16:05:51 +0100
> >>>>> From: Leal Duarte <ajldua...@sapo.pt>
> >>>>> To: opensim-users@opensimulator.org
> >>>>> Subject: Re: [Opensim-users] EEP & Ugley Sky
> >>>>> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86c...@sapo.pt>
> >>>>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>>>
> >>>>> Hi
> >>>>>
> >>>>> ?? ??? That is working fine for me. Did you allowed parcel
> >>>>> override on
> >>> the
> >>>>> region ?
> >>>>>
> >>>>> Ubit
> >>>>>
> >>>>>
> >>>>> On 29-Jun-20 15:47, Sara Payne wrote:
> >>>>>> Greetings All
> >>>>>>
> >>>>>> Today I have been playing around with a pre-release version of
> >>> Firestorm
> >>>>>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>> today).
> >>>>>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>>>>> Firestorm team side for making this viewer work with older Opensim
> >>> code.
> >>>>>> Anyway, i couldn't apply a new environment setting asset to the
> >>>>>> parcel,
> >>>>>> only to myself. Does anyone know if this is still expected behaviour
> >>> with
> >>>>>> UgleySky? I guess I am wondering if I should put it on the OS
> >>>>>> Mantis or
> >>>>> the
> >>>>>> Firestorm Jira.
> >>>>>>
> >>>>>> Does anyone know?
> >>>>>>
> >>>>>> Thanks in advance
> >>>>>>
> >>>>>> Sara
> >>>>>> _______________________________________________
> >>>>>> Opensim-users mailing list
> >>>>>> Opensim-users@opensimulator.org
> >>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>> ------------------------------
> >>>>>
> >>>>> Message: 3
> >>>>> Date: Tue, 30 Jun 2020 12:37:31 +0100
> >>>>> From: Leal Duarte <ajldua...@sapo.pt>
> >>>>> To: opensim-users@opensimulator.org, opensim-...@opensimulator.org
> >>>>> Subject: [Opensim-users] UglySky work branch
> >>>>> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd...@sapo.pt>
> >>>>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>>>
> >>>>> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should
> >>>>> provide some support for different region environment mechanism
> >>>>> that new
> >>>>> viewers for OpenSimulator (OpenSim) will have. This viewers replaced
> >>>>> Windlight by the so called EEP (Environmental Enhancement Project)
> >>>>> code,
> >>>>> basically a modified Windlight, with a few new features and different
> >>>>> low level rendering.
> >>>>>
> >>>>> Up until uglysky work, the OpenSim environment had two basically
> >>>>> independent environment handling mechanisms: Lightshare (LS) and
> >>>>> Windlight (WL).
> >>>>>
> >>>>> Windlight was just a blind storage of what was sent by a viewer to
> >>>>> the
> >>>>> server when applying an environment on its UI. This storage had no
> >>>>> relation to the Lightshare one, and was just sent back to viewers for
> >>>>> users on arrival to a region. Most viewers could not display WL
> >>>>> changes
> >>>>> made after arrival.
> >>>>>
> >>>>> LightShare, only manipulated by scripts, was also sent to viewers at
> >>>>> login, in a independent way using its own lludp protocol. Viewers
> >>>>> supporting that protocol could see and update to changes made by a
> >>>>> script at anytime. Using LS and a viewer's WL UI together could be
> >>>>> confusing. This was due to history. Lighshare was introduced when a
> >>>>> viewer's environment was only local and the capability was never
> >>>>> updated
> >>>>> when they started sharing region WL settings.
> >>>>>
> >>>>> In addition there was a server side Sun module, that did ...something
> >>>>> ... It was mostly only valid for very old viewers.
> >>>>>
> >>>>> On uglysky the internal representation of the region environment was
> >>>>> unified, with the parameters and structure more suitable for the new
> >>>>> viewers (i.e. the so called EEP viewers). Viewers only get the
> >>>>> environment using a new protocol, or a subset of it using WL
> >>>>> protocol.
> >>>>> Sun module was removed. LightShare (LS) scripts only create the
> >>>>> simple
> >>>>> subset of EEP environments they have an effect on. LS lludp
> >>>>> protocol was
> >>>>> removed.
> >>>>>
> >>>>> When a script changes LS settings or WL settings are changed by a
> >>>>> user,
> >>>>> new EEP capable viewers will see the change. Older WL viewers that
> >>>>> could
> >>>>> already see WL changes (Firestorm for example) will also see them,
> >>>>> others will not.
> >>>>>
> >>>>> Same applies for parcel crossings. The environment change will be
> >>>>> sent,
> >>>>> some WL viewers will see it (so also providing per parcel environment
> >>>>> capability), others will not. And the same applies to the new OSSL
> >>>>> per
> >>>>> avatar forced environment (if user is using region environment).
> >>>>>
> >>>>> Several new settings can only be set with a new EEP capable
> >>>>> viewer, like
> >>>>> day length, day offset, altitudes or parcel environment.
> >>>>>
> >>>>> Unless a region is to be used only with new EEP capable viewers, some
> >>>>> restrictions are recommended to continue to support WL only viewers:
> >>>>>
> >>>>> ?? ??? - keep day cycle as 4 hours (default - some viewers may
> >>>>> have it
> >>>>> hardcoded)
> >>>>> ?? ??? - keep day offset -8 hours (default - some viewers may have
> >>>>> something hardcoded)
> >>>>> ?? ??? - use only altitude zero (there are no altitudes on WL)
> >>>>> ?? ??? - use only one "track" on water (WL water was not part of
> >>>>> the day
> >>>>> cycle)
> >>>>>
> >>>>> WL viewers can change the region environment by applying water and
> >>>>> fixed
> >>>>> or day cycle. This will be converted to new region data, using
> >>>>> defaults
> >>>>> for other the settings WL does not have. Note that estate sun,
> >>>>> fixed sun
> >>>>> and sun hour are gone (false, false, 0 now). Those are now defined by
> >>>>> the selected day cycle.
> >>>>>
> >>>>> Day and night duration:
> >>>>>
> >>>>> WL viewers used a non-linear sun time, so nights ran faster than days
> >>>>> with a day/night relation of about 3 to 1. New viewers do not do
> >>>>> that,
> >>>>> neither will older WL viewers on uglysky regions.
> >>>>>
> >>>>> This may mean that when using a WL XML saved setting to apply an
> >>>>> environment or using a new EEP capable viewer to import a WL setting,
> >>>>> the day/night relation will be 1 to 1, if that was defined on the XML
> >>>>> source. Regions importing WL XML saved settings from WL viewers could
> >>>>> deform the day cycle timing. But new EEP viewer import does not.
> >>>>>
> >>>>> In the uglysky OpenSim library you should find a 1 to 1 "default" day
> >>>>> cycle and a modified 3 to 1 day cycle (the default used by regions).
> >>>>>
> >>>>> The viewer devs made a great effort to try to keep thinks looking the
> >>>>> same as before, with similar parameters, but one should expect some
> >>>>> differences. One case in fact is not even on the rendering engine,
> >>>>> but
> >>>>> on parameters validation, that does seem incorrect. Hopefully they
> >>>>> will
> >>>>> fix it.
> >>>>>
> >>>>> This work branch will be part of main dev code soon.
> >>>>>
> >>>>> Regards,
> >>>>>
> >>>>> Ubit
> >>>>>
> >>>>>
> >>>>>
> >>>>> ------------------------------
> >>>>>
> >>>>> _______________________________________________
> >>>>> Opensim-users mailing list
> >>>>> Opensim-users@opensimulator.org
> >>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>>
> >>>>>
> >>>>> End of Opensim-users Digest, Vol 72, Issue 8
> >>>>> ********************************************
> >>>>>
> >>>> _______________________________________________
> >>>> Opensim-users mailing list
> >>>> Opensim-users@opensimulator.org
> >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>
> >>> ------------------------------
> >>>
> >>> Message: 3
> >>> Date: Tue, 30 Jun 2020 15:43:41 +0100
> >>> From: Leal Duarte <ajldua...@sapo.pt>
> >>> To: opensim-users@opensimulator.org
> >>> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no
> >>> ???????? it is about uglysky)
> >>> Message-ID: <19ebce77-f568-0b2d-289f-0208f3491...@sapo.pt>
> >>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>
> >>> For you convenience, i placed a little box with such script on a small
> >>> box at LBSA next to the dancing Engineer,(kinda clouds texture)
> >>>
> >>> a HG visitor should be able to buy/take copy, wear it (just in case)
> >>> and
> >>> return home, getting those assets to the grid.
> >>>
> >>> im sorry i could not test it, but should work.
> >>>
> >>> With this assets, some new viewers should work even on older regions,
> >>> just without any environment editing capabilities
> >>>
> >>> well unless they wont work for some reason :)
> >>>
> >>> (cool VL claims to have eep support, specially the beta version with
> >>> the
> >>> new rendering active, it does seem to do something until it totally
> >>> crashes)
> >>>
> >>> Thanks OSGrid for the service to the entire community (btw don't tell
> >>> them, i didn't ask perm to put the box there, shhhh ;) )
> >>>
> >>> Regards,
> >>>
> >>> Ubit
> >>>
> >>>
> >>> On 30-Jun-20 14:23, Leal Duarte wrote:
> >>>> Yes some new assets are needed ( local fixed skies are now grid
> >>>> assets, clouds texture, default day cyle, etc )
> >>>>
> >>>> uglysky robust should load them automatically, at least on some asset
> >>>> service modules.
> >>>>
> >>>> there is a simple hack to import them to a HG grid, using a osgrid
> >>>> account :p
> >>>>
> >>>> at osgrid, create a box and a new script:
> >>>>
> >>>> ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92";
> >>>> ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91";
> >>>> ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb";
> >>>> ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c";
> >>>> ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2";
> >>>> ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090";
> >>>>
> >>>> ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b";
> >>>>
> >>>> default
> >>>> {
> >>>> ??? state_entry()
> >>>> ??? {
> >>>> ??????? llSay(0, "Script running, but who cares..");
> >>>> ??? }
> >>>> }
> >>>>
> >>>> ??? Hope im not missing any.
> >>>>
> >>>> ??? wear the box and teleport to your grid. If all goes well the
> >>>> normal HG code will copy those assets to your grid.
> >>>>
> >>>> ??? This are public assets, of course.
> >>>>
> >>>> ??? (you should thank osgrid for this service also ;) )
> >>>>
> >>>> ( btw that is how i did update osgrid, that is also using a older
> >>>> robust ;) )
> >>>>
> >>>> you will not have updated opensim library, but that only has 2 day
> >>>> cycles (assets above).
> >>>>
> >>>> Note that most this uuids are hardcoded on viewers, so those that log
> >>>> at sl with clean cache and then opensim, will have them on viewer
> >>>> cache and viewer will use those (some are not exactly the same). A old
> >>>> problem...
> >>>>
> >>>> Ubit
> >>>>
> >>>>
> >>>>
> >>>>> Hi, yes that setting is enabled, but i am also getting a message
> >>>>> telling me
> >>>>> some setting is missing from the database every time I teleport
> >>>>> in. Does
> >>>>> robust for an ugly sky region need to also be from the same code
> >>>>> set? At
> >>>>> the moment I have robust running on 0.911. I can update robust, but i
> >>>>> lost
> >>>>> your post detailing the changes needed to update from 0.911 Robust to
> >>>>> 0.92
> >>>>> so i have been putting that off until release so far.
> >>>>>
> >>>>> On Tue, Jun 30, 2020 at 1:00 PM
> >>>>> <opensim-users-requ...@opensimulator.org>
> >>>>> wrote:
> >>>>>
> >>>>>> Send Opensim-users mailing list submissions to
> >>>>>> ???????? opensim-users@opensimulator.org
> >>>>>>
> >>>>>> To subscribe or unsubscribe via the World Wide Web, visit
> >>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>>> or, via email, send a message with subject or body 'help' to
> >>>>>> ???????? opensim-users-requ...@opensimulator.org
> >>>>>>
> >>>>>> You can reach the person managing the list at
> >>>>>> ???????? opensim-users-ow...@opensimulator.org
> >>>>>>
> >>>>>> When replying, please edit your Subject line so it is more specific
> >>>>>> than "Re: Contents of Opensim-users digest..."
> >>>>>>
> >>>>>>
> >>>>>> Today's Topics:
> >>>>>>
> >>>>>> ??? 1. EEP & Ugley Sky (Sara Payne)
> >>>>>> ??? 2. Re: EEP & Ugley Sky (Leal Duarte)
> >>>>>> ??? 3. UglySky work branch (Leal Duarte)
> >>>>>>
> >>>>>>
> >>>>>>
> ----------------------------------------------------------------------
> >>>>>>
> >>>>>>
> >>>>>> Message: 1
> >>>>>> Date: Mon, 29 Jun 2020 15:47:37 +0100
> >>>>>> From: Sara Payne <sarapayne...@gmail.com>
> >>>>>> To: opensim-users@opensimulator.org
> >>>>>> Subject: [Opensim-users] EEP & Ugley Sky
> >>>>>> Message-ID:
> >>>>>> ???????? <
> >>>>>> caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com>
> >>>>>> Content-Type: text/plain; charset="UTF-8"
> >>>>>>
> >>>>>> Greetings All
> >>>>>>
> >>>>>> Today I have been playing around with a pre-release version of
> >>>>>> Firestorm
> >>>>>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>>>>> today).
> >>>>>>
> >>>>>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>>>>> Firestorm team side for making this viewer work with older Opensim
> >>>>>> code.
> >>>>>>
> >>>>>> Anyway, i couldn't apply a new environment setting asset to the
> >>>>>> parcel,
> >>>>>> only to myself. Does anyone know if this is still expected behaviour
> >>>>>> with
> >>>>>> UgleySky? I guess I am wondering if I should put it on the OS Mantis
> >>>>>> or the
> >>>>>> Firestorm Jira.
> >>>>>>
> >>>>>> Does anyone know?
> >>>>>>
> >>>>>> Thanks in advance
> >>>>>>
> >>>>>> Sara
> >>>>>>
> >>>>>>
> >>>>>> ------------------------------
> >>>>>>
> >>>>>> Message: 2
> >>>>>> Date: Mon, 29 Jun 2020 16:05:51 +0100
> >>>>>> From: Leal Duarte <ajldua...@sapo.pt>
> >>>>>> To: opensim-users@opensimulator.org
> >>>>>> Subject: Re: [Opensim-users] EEP & Ugley Sky
> >>>>>> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86c...@sapo.pt>
> >>>>>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>>>>
> >>>>>> Hi
> >>>>>>
> >>>>>> ? ??? That is working fine for me. Did you allowed parcel override
> >>>>>> on the
> >>>>>> region ?
> >>>>>>
> >>>>>> Ubit
> >>>>>>
> >>>>>>
> >>>>>> On 29-Jun-20 15:47, Sara Payne wrote:
> >>>>>>> Greetings All
> >>>>>>>
> >>>>>>> Today I have been playing around with a pre-release version of
> >>>>>>> Firestorm
> >>>>>>> with EEP on an ugleysky branch region of opensimulator (compiled
> >>>>>>> today).
> >>>>>>>
> >>>>>>> What an amazing start from Ubit on the Opensim side and Beq on the
> >>>>>>> Firestorm team side for making this viewer work with older Opensim
> >>>>>>> code.
> >>>>>>>
> >>>>>>> Anyway, i couldn't apply a new environment setting asset to the
> >>>>>>> parcel,
> >>>>>>> only to myself. Does anyone know if this is still expected
> >>>>>>> behaviour with
> >>>>>>> UgleySky? I guess I am wondering if I should put it on the OS
> >>>>>>> Mantis or
> >>>>>> the
> >>>>>>> Firestorm Jira.
> >>>>>>>
> >>>>>>> Does anyone know?
> >>>>>>>
> >>>>>>> Thanks in advance
> >>>>>>>
> >>>>>>> Sara
> >>>>>>> _______________________________________________
> >>>>>>> Opensim-users mailing list
> >>>>>>> Opensim-users@opensimulator.org
> >>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>>> ------------------------------
> >>>>>>
> >>>>>> Message: 3
> >>>>>> Date: Tue, 30 Jun 2020 12:37:31 +0100
> >>>>>> From: Leal Duarte <ajldua...@sapo.pt>
> >>>>>> To: opensim-users@opensimulator.org, opensim-...@opensimulator.org
> >>>>>> Subject: [Opensim-users] UglySky work branch
> >>>>>> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd...@sapo.pt>
> >>>>>> Content-Type: text/plain; charset=utf-8; format=flowed
> >>>>>>
> >>>>>> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should
> >>>>>> provide some support for different region environment mechanism that
> >>>>>> new
> >>>>>> viewers for OpenSimulator (OpenSim) will have. This viewers replaced
> >>>>>> Windlight by the so called EEP (Environmental Enhancement Project)
> >>>>>> code,
> >>>>>> basically a modified Windlight, with a few new features and
> >>>>>> different
> >>>>>> low level rendering.
> >>>>>>
> >>>>>> Up until uglysky work, the OpenSim environment had two basically
> >>>>>> independent environment handling mechanisms: Lightshare (LS) and
> >>>>>> Windlight (WL).
> >>>>>>
> >>>>>> Windlight was just a blind storage of what was sent by a viewer
> >>>>>> to the
> >>>>>> server when applying an environment on its UI. This storage had no
> >>>>>> relation to the Lightshare one, and was just sent back to viewers
> >>>>>> for
> >>>>>> users on arrival to a region. Most viewers could not display WL
> >>>>>> changes
> >>>>>> made after arrival.
> >>>>>>
> >>>>>> LightShare, only manipulated by scripts, was also sent to viewers at
> >>>>>> login, in a independent way using its own lludp protocol. Viewers
> >>>>>> supporting that protocol could see and update to changes made by a
> >>>>>> script at anytime. Using LS and a viewer's WL UI together could be
> >>>>>> confusing. This was due to history. Lighshare was introduced when a
> >>>>>> viewer's environment was only local and the capability was never
> >>>>>> updated
> >>>>>> when they started sharing region WL settings.
> >>>>>>
> >>>>>> In addition there was a server side Sun module, that did
> >>>>>> ...something
> >>>>>> ... It was mostly only valid for very old viewers.
> >>>>>>
> >>>>>> On uglysky the internal representation of the region environment was
> >>>>>> unified, with the parameters and structure more suitable for the new
> >>>>>> viewers (i.e. the so called EEP viewers). Viewers only get the
> >>>>>> environment using a new protocol, or a subset of it using WL
> >>>>>> protocol.
> >>>>>> Sun module was removed. LightShare (LS) scripts only create the
> >>>>>> simple
> >>>>>> subset of EEP environments they have an effect on. LS lludp protocol
> >>>>>> was
> >>>>>> removed.
> >>>>>>
> >>>>>> When a script changes LS settings or WL settings are changed by a
> >>>>>> user,
> >>>>>> new EEP capable viewers will see the change. Older WL viewers that
> >>>>>> could
> >>>>>> already see WL changes (Firestorm for example) will also see them,
> >>>>>> others will not.
> >>>>>>
> >>>>>> Same applies for parcel crossings. The environment change will be
> >>>>>> sent,
> >>>>>> some WL viewers will see it (so also providing per parcel
> >>>>>> environment
> >>>>>> capability), others will not. And the same applies to the new
> >>>>>> OSSL per
> >>>>>> avatar forced environment (if user is using region environment).
> >>>>>>
> >>>>>> Several new settings can only be set with a new EEP capable viewer,
> >>>>>> like
> >>>>>> day length, day offset, altitudes or parcel environment.
> >>>>>>
> >>>>>> Unless a region is to be used only with new EEP capable viewers,
> >>>>>> some
> >>>>>> restrictions are recommended to continue to support WL only viewers:
> >>>>>>
> >>>>>> ? ??? - keep day cycle as 4 hours (default - some viewers may
> >>>>>> have it
> >>>>>> hardcoded)
> >>>>>> ? ??? - keep day offset -8 hours (default - some viewers may have
> >>>>>> something hardcoded)
> >>>>>> ? ??? - use only altitude zero (there are no altitudes on WL)
> >>>>>> ? ??? - use only one "track" on water (WL water was not part of
> >>>>>> the day
> >>>>>> cycle)
> >>>>>>
> >>>>>> WL viewers can change the region environment by applying water and
> >>>>>> fixed
> >>>>>> or day cycle. This will be converted to new region data, using
> >>>>>> defaults
> >>>>>> for other the settings WL does not have. Note that estate sun, fixed
> >>>>>> sun
> >>>>>> and sun hour are gone (false, false, 0 now). Those are now
> >>>>>> defined by
> >>>>>> the selected day cycle.
> >>>>>>
> >>>>>> Day and night duration:
> >>>>>>
> >>>>>> WL viewers used a non-linear sun time, so nights ran faster than
> >>>>>> days
> >>>>>> with a day/night relation of about 3 to 1. New viewers do not do
> >>>>>> that,
> >>>>>> neither will older WL viewers on uglysky regions.
> >>>>>>
> >>>>>> This may mean that when using a WL XML saved setting to apply an
> >>>>>> environment or using a new EEP capable viewer to import a WL
> >>>>>> setting,
> >>>>>> the day/night relation will be 1 to 1, if that was defined on the
> >>>>>> XML
> >>>>>> source. Regions importing WL XML saved settings from WL viewers
> >>>>>> could
> >>>>>> deform the day cycle timing. But new EEP viewer import does not.
> >>>>>>
> >>>>>> In the uglysky OpenSim library you should find a 1 to 1 "default"
> >>>>>> day
> >>>>>> cycle and a modified 3 to 1 day cycle (the default used by regions).
> >>>>>>
> >>>>>> The viewer devs made a great effort to try to keep thinks looking
> >>>>>> the
> >>>>>> same as before, with similar parameters, but one should expect some
> >>>>>> differences. One case in fact is not even on the rendering
> >>>>>> engine, but
> >>>>>> on parameters validation, that does seem incorrect. Hopefully
> >>>>>> they will
> >>>>>> fix it.
> >>>>>>
> >>>>>> This work branch will be part of main dev code soon.
> >>>>>>
> >>>>>> Regards,
> >>>>>>
> >>>>>> Ubit
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> ------------------------------
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Opensim-users mailing list
> >>>>>> Opensim-users@opensimulator.org
> >>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>>>>
> >>>>>>
> >>>>>> End of Opensim-users Digest, Vol 72, Issue 8
> >>>>>> ********************************************
> >>>>>>
> >>>>> _______________________________________________
> >>>>> Opensim-users mailing list
> >>>>> Opensim-users@opensimulator.org
> >>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>> _______________________________________________
> >>>> Opensim-users mailing list
> >>>> Opensim-users@opensimulator.org
> >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>
> >>> ------------------------------
> >>>
> >>> _______________________________________________
> >>> Opensim-users mailing list
> >>> Opensim-users@opensimulator.org
> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> >>>
> >>>
> >>> End of Opensim-users Digest, Vol 72, Issue 9
> >>> ********************************************
> >>>
> >> _______________________________________________
> >> Opensim-users mailing list
> >> Opensim-users@opensimulator.org
> >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users@opensimulator.org
> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
>
> ------------------------------
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users@opensimulator.org
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>
>
> End of Opensim-users Digest, Vol 72, Issue 12
> *********************************************
>
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