I have downloaded the latest version from the website today (13 July 2020) and I am still seeing the same issues. The same issue is on my self compiles from the last 3 days.
1. Parcel setting in the estate tools is not persistent. 2. Unable to apply environmental assets to a parcel I have gone through the OpenSim.ini file and don't see any new settings relating to environmental settings, just the old light share stuff which is enabled. Link to the firestorm jira: https://jira.firestormviewer.org/browse/FIRE-29800 Any ideas? Because that jira does suggest this is a misconfiguration issue. Kind regards Sara On Tue, Jun 30, 2020 at 8:41 PM <opensim-users-requ...@opensimulator.org> wrote: > Send Opensim-users mailing list submissions to > opensim-users@opensimulator.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > or, via email, send a message with subject or body 'help' to > opensim-users-requ...@opensimulator.org > > You can reach the person managing the list at > opensim-users-ow...@opensimulator.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Opensim-users digest..." > > > Today's Topics: > > 1. Re: UgleySky (Leal Duarte) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 30 Jun 2020 20:41:38 +0100 > From: Leal Duarte <ajldua...@sapo.pt> > To: opensim-users@opensimulator.org > Subject: Re: [Opensim-users] UgleySky > Message-ID: <244b46d8-21a7-5a30-c7b5-ea6e0800a...@sapo.pt> > Content-Type: text/plain; charset=utf-8; format=flowed > > Forgot to mention that i also see "Parcel owners may override.." work > and persist with region shutdown, even on my test region at osgrid > (ubittestdt) > > note that unset that option will (or should) remove all parcels local > environments ( for good) > > Ubit > > > > On 30-Jun-20 20:28, Leal Duarte wrote: > > Dont know.. those seem working fine for me > > > > i did had a bug that did not allow estate managers to change region > > environment, that i just fixed. > > > > if the option is grey out, that is a viewer side enforce of rights > > > > either the viewer does not see the parcel override option, or you are > > not the parcel owner, or if owned by group, proper group power. > > > > using the viewer, i can import a day cycle, save it to inventory, and > > apply it later to region or parcel > > > > Ubit > > > > > > On 30-Jun-20 19:12, Sara Payne wrote: > >> Thank you for the script suggestion, it works brilliantly. > >> > >> Also thank you for helping in here, I really appreciate it. I don't > >> know if > >> this is a Firestorm issue or Opensim still. > >> > >> I have my viewer set to use 'Shared Environment' > >> > >> I still do not get an 'apply to parcel' option if I right-click on an > >> environmental asset. The option remains greyed out. In the estate > >> tools, I > >> can and am putting a tick in 'Parcel Owners May Override Environment'. > >> However, this option is not persistent. If I close and re-open the > >> estate > >> tools it is unchecked. > >> > >> Another observation is that if I try to use the 'use inventory' option > >> nothing happens. If instead I use 'Customise' and 'Apply to Region' it > >> looks as though it applies before reverting afterwards. > >> > >> If after this I use the customise button again, the previous setting is > >> displayed, just not applied to the region. > >> > >> Kind regards > >> > >> Sara > >> > >> > >> On Tue, Jun 30, 2020 at 3:44 PM > >> <opensim-users-requ...@opensimulator.org> > >> wrote: > >> > >>> Send Opensim-users mailing list submissions to > >>> ???????? opensim-users@opensimulator.org > >>> > >>> To subscribe or unsubscribe via the World Wide Web, visit > >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>> or, via email, send a message with subject or body 'help' to > >>> ???????? opensim-users-requ...@opensimulator.org > >>> > >>> You can reach the person managing the list at > >>> ???????? opensim-users-ow...@opensimulator.org > >>> > >>> When replying, please edit your Subject line so it is more specific > >>> than "Re: Contents of Opensim-users digest..." > >>> > >>> > >>> Today's Topics: > >>> > >>> ??? 1. Re: Opensim-users Digest, Vol 72, Issue 8 (Sara Payne) > >>> ??? 2. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about > >>> ?????? uglysky) (Leal Duarte) > >>> ??? 3. Re: Opensim-users Digest, Vol 72, Issue 8 (no it is about > >>> ?????? uglysky) (Leal Duarte) > >>> > >>> > >>> ---------------------------------------------------------------------- > >>> > >>> Message: 1 > >>> Date: Tue, 30 Jun 2020 13:52:54 +0100 > >>> From: Sara Payne <sarapayne...@gmail.com> > >>> To: opensim-users@opensimulator.org > >>> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 > >>> Message-ID: > >>> ???????? <CAOvqX5tE8e4ysqpbJdLB9OiAMzYEL= > >>> ygp6cx3nvfajfmxfi...@mail.gmail.com> > >>> Content-Type: text/plain; charset="UTF-8" > >>> > >>> Hi, yes that setting is enabled, but i am also getting a message > >>> telling me > >>> some setting is missing from the database every time I teleport in. > >>> Does > >>> robust for an ugly sky region need to also be from the same code > >>> set? At > >>> the moment I have robust running on 0.911. I can update robust, but > >>> i lost > >>> your post detailing the changes needed to update from 0.911 Robust > >>> to 0.92 > >>> so i have been putting that off until release so far. > >>> > >>> On Tue, Jun 30, 2020 at 1:00 PM > >>> <opensim-users-requ...@opensimulator.org> > >>> wrote: > >>> > >>>> Send Opensim-users mailing list submissions to > >>>> ???????? opensim-users@opensimulator.org > >>>> > >>>> To subscribe or unsubscribe via the World Wide Web, visit > >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>> or, via email, send a message with subject or body 'help' to > >>>> ???????? opensim-users-requ...@opensimulator.org > >>>> > >>>> You can reach the person managing the list at > >>>> ???????? opensim-users-ow...@opensimulator.org > >>>> > >>>> When replying, please edit your Subject line so it is more specific > >>>> than "Re: Contents of Opensim-users digest..." > >>>> > >>>> > >>>> Today's Topics: > >>>> > >>>> ??? 1. EEP & Ugley Sky (Sara Payne) > >>>> ??? 2. Re: EEP & Ugley Sky (Leal Duarte) > >>>> ??? 3. UglySky work branch (Leal Duarte) > >>>> > >>>> > >>>> ---------------------------------------------------------------------- > >>>> > >>>> Message: 1 > >>>> Date: Mon, 29 Jun 2020 15:47:37 +0100 > >>>> From: Sara Payne <sarapayne...@gmail.com> > >>>> To: opensim-users@opensimulator.org > >>>> Subject: [Opensim-users] EEP & Ugley Sky > >>>> Message-ID: > >>>> ???????? < > >>>> caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com> > >>>> Content-Type: text/plain; charset="UTF-8" > >>>> > >>>> Greetings All > >>>> > >>>> Today I have been playing around with a pre-release version of > >>>> Firestorm > >>>> with EEP on an ugleysky branch region of opensimulator (compiled > >>>> today). > >>>> > >>>> What an amazing start from Ubit on the Opensim side and Beq on the > >>>> Firestorm team side for making this viewer work with older Opensim > >>>> code. > >>>> > >>>> Anyway, i couldn't apply a new environment setting asset to the > >>>> parcel, > >>>> only to myself. Does anyone know if this is still expected > >>>> behaviour with > >>>> UgleySky? I guess I am wondering if I should put it on the OS > >>>> Mantis or > >>> the > >>>> Firestorm Jira. > >>>> > >>>> Does anyone know? > >>>> > >>>> Thanks in advance > >>>> > >>>> Sara > >>>> > >>>> > >>>> ------------------------------ > >>>> > >>>> Message: 2 > >>>> Date: Mon, 29 Jun 2020 16:05:51 +0100 > >>>> From: Leal Duarte <ajldua...@sapo.pt> > >>>> To: opensim-users@opensimulator.org > >>>> Subject: Re: [Opensim-users] EEP & Ugley Sky > >>>> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86c...@sapo.pt> > >>>> Content-Type: text/plain; charset=utf-8; format=flowed > >>>> > >>>> Hi > >>>> > >>>> ? ??? That is working fine for me. Did you allowed parcel override > >>>> on the > >>>> region ? > >>>> > >>>> Ubit > >>>> > >>>> > >>>> On 29-Jun-20 15:47, Sara Payne wrote: > >>>>> Greetings All > >>>>> > >>>>> Today I have been playing around with a pre-release version of > >>> Firestorm > >>>>> with EEP on an ugleysky branch region of opensimulator (compiled > >>> today). > >>>>> What an amazing start from Ubit on the Opensim side and Beq on the > >>>>> Firestorm team side for making this viewer work with older Opensim > >>> code. > >>>>> Anyway, i couldn't apply a new environment setting asset to the > >>>>> parcel, > >>>>> only to myself. Does anyone know if this is still expected behaviour > >>> with > >>>>> UgleySky? I guess I am wondering if I should put it on the OS > >>>>> Mantis or > >>>> the > >>>>> Firestorm Jira. > >>>>> > >>>>> Does anyone know? > >>>>> > >>>>> Thanks in advance > >>>>> > >>>>> Sara > >>>>> _______________________________________________ > >>>>> Opensim-users mailing list > >>>>> Opensim-users@opensimulator.org > >>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>> > >>>> ------------------------------ > >>>> > >>>> Message: 3 > >>>> Date: Tue, 30 Jun 2020 12:37:31 +0100 > >>>> From: Leal Duarte <ajldua...@sapo.pt> > >>>> To: opensim-users@opensimulator.org, opensim-...@opensimulator.org > >>>> Subject: [Opensim-users] UglySky work branch > >>>> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd...@sapo.pt> > >>>> Content-Type: text/plain; charset=utf-8; format=flowed > >>>> > >>>> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should > >>>> provide some support for different region environment mechanism > >>>> that new > >>>> viewers for OpenSimulator (OpenSim) will have. This viewers replaced > >>>> Windlight by the so called EEP (Environmental Enhancement Project) > >>>> code, > >>>> basically a modified Windlight, with a few new features and different > >>>> low level rendering. > >>>> > >>>> Up until uglysky work, the OpenSim environment had two basically > >>>> independent environment handling mechanisms: Lightshare (LS) and > >>>> Windlight (WL). > >>>> > >>>> Windlight was just a blind storage of what was sent by a viewer to the > >>>> server when applying an environment on its UI. This storage had no > >>>> relation to the Lightshare one, and was just sent back to viewers for > >>>> users on arrival to a region. Most viewers could not display WL > >>>> changes > >>>> made after arrival. > >>>> > >>>> LightShare, only manipulated by scripts, was also sent to viewers at > >>>> login, in a independent way using its own lludp protocol. Viewers > >>>> supporting that protocol could see and update to changes made by a > >>>> script at anytime. Using LS and a viewer's WL UI together could be > >>>> confusing. This was due to history. Lighshare was introduced when a > >>>> viewer's environment was only local and the capability was never > >>>> updated > >>>> when they started sharing region WL settings. > >>>> > >>>> In addition there was a server side Sun module, that did ...something > >>>> ... It was mostly only valid for very old viewers. > >>>> > >>>> On uglysky the internal representation of the region environment was > >>>> unified, with the parameters and structure more suitable for the new > >>>> viewers (i.e. the so called EEP viewers). Viewers only get the > >>>> environment using a new protocol, or a subset of it using WL protocol. > >>>> Sun module was removed. LightShare (LS) scripts only create the simple > >>>> subset of EEP environments they have an effect on. LS lludp > >>>> protocol was > >>>> removed. > >>>> > >>>> When a script changes LS settings or WL settings are changed by a > >>>> user, > >>>> new EEP capable viewers will see the change. Older WL viewers that > >>>> could > >>>> already see WL changes (Firestorm for example) will also see them, > >>>> others will not. > >>>> > >>>> Same applies for parcel crossings. The environment change will be > >>>> sent, > >>>> some WL viewers will see it (so also providing per parcel environment > >>>> capability), others will not. And the same applies to the new OSSL per > >>>> avatar forced environment (if user is using region environment). > >>>> > >>>> Several new settings can only be set with a new EEP capable viewer, > >>>> like > >>>> day length, day offset, altitudes or parcel environment. > >>>> > >>>> Unless a region is to be used only with new EEP capable viewers, some > >>>> restrictions are recommended to continue to support WL only viewers: > >>>> > >>>> ? ??? - keep day cycle as 4 hours (default - some viewers may have it > >>>> hardcoded) > >>>> ? ??? - keep day offset -8 hours (default - some viewers may have > >>>> something hardcoded) > >>>> ? ??? - use only altitude zero (there are no altitudes on WL) > >>>> ? ??? - use only one "track" on water (WL water was not part of the > >>>> day > >>>> cycle) > >>>> > >>>> WL viewers can change the region environment by applying water and > >>>> fixed > >>>> or day cycle. This will be converted to new region data, using > >>>> defaults > >>>> for other the settings WL does not have. Note that estate sun, > >>>> fixed sun > >>>> and sun hour are gone (false, false, 0 now). Those are now defined by > >>>> the selected day cycle. > >>>> > >>>> Day and night duration: > >>>> > >>>> WL viewers used a non-linear sun time, so nights ran faster than days > >>>> with a day/night relation of about 3 to 1. New viewers do not do that, > >>>> neither will older WL viewers on uglysky regions. > >>>> > >>>> This may mean that when using a WL XML saved setting to apply an > >>>> environment or using a new EEP capable viewer to import a WL setting, > >>>> the day/night relation will be 1 to 1, if that was defined on the XML > >>>> source. Regions importing WL XML saved settings from WL viewers could > >>>> deform the day cycle timing. But new EEP viewer import does not. > >>>> > >>>> In the uglysky OpenSim library you should find a 1 to 1 "default" day > >>>> cycle and a modified 3 to 1 day cycle (the default used by regions). > >>>> > >>>> The viewer devs made a great effort to try to keep thinks looking the > >>>> same as before, with similar parameters, but one should expect some > >>>> differences. One case in fact is not even on the rendering engine, but > >>>> on parameters validation, that does seem incorrect. Hopefully they > >>>> will > >>>> fix it. > >>>> > >>>> This work branch will be part of main dev code soon. > >>>> > >>>> Regards, > >>>> > >>>> Ubit > >>>> > >>>> > >>>> > >>>> ------------------------------ > >>>> > >>>> _______________________________________________ > >>>> Opensim-users mailing list > >>>> Opensim-users@opensimulator.org > >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>> > >>>> > >>>> End of Opensim-users Digest, Vol 72, Issue 8 > >>>> ******************************************** > >>>> > >>> > >>> ------------------------------ > >>> > >>> Message: 2 > >>> Date: Tue, 30 Jun 2020 14:23:18 +0100 > >>> From: Leal Duarte <ajldua...@sapo.pt> > >>> To: opensim-users@opensimulator.org > >>> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no > >>> ???????? it is about uglysky) > >>> Message-ID: <2246e0ac-ffaf-938c-57d8-e3f165b92...@sapo.pt> > >>> Content-Type: text/plain; charset=utf-8; format=flowed > >>> > >>> Yes some new assets are needed ( local fixed skies are now grid assets, > >>> clouds texture, default day cyle, etc ) > >>> > >>> uglysky robust should load them automatically, at least on some asset > >>> service modules. > >>> > >>> there is a simple hack to import them to a HG grid, using a osgrid > >>> account :p > >>> > >>> at osgrid, create a box and a new script: > >>> > >>> ? ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92"; > >>> ? ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91"; > >>> ? ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb"; > >>> ? ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c"; > >>> ? ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2"; > >>> ? ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090"; > >>> > >>> ? ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"; > >>> > >>> default > >>> { > >>> ? ??? state_entry() > >>> ? ??? { > >>> ? ??????? llSay(0, "Script running, but who cares.."); > >>> ? ??? } > >>> } > >>> > >>> ? ??? Hope im not missing any. > >>> > >>> ? ??? wear the box and teleport to your grid. If all goes well the > >>> normal > >>> HG code will copy those assets to your grid. > >>> > >>> ? ??? This are public assets, of course. > >>> > >>> ? ??? (you should thank osgrid for this service also ;) ) > >>> > >>> ( btw that is how i did update osgrid, that is also using a older > >>> robust > >>> ;) ) > >>> > >>> you will not have updated opensim library, but that only has 2 day > >>> cycles (assets above). > >>> > >>> Note that most this uuids are hardcoded on viewers, so those that > >>> log at > >>> sl with clean cache and then opensim, will have them on viewer cache > >>> and > >>> viewer will use those (some are not exactly the same). A old problem... > >>> > >>> Ubit > >>> > >>> > >>> > >>>> Hi, yes that setting is enabled, but i am also getting a message > >>>> telling > >>> me > >>>> some setting is missing from the database every time I teleport in. > >>>> Does > >>>> robust for an ugly sky region need to also be from the same code > >>>> set? At > >>>> the moment I have robust running on 0.911. I can update robust, but i > >>> lost > >>>> your post detailing the changes needed to update from 0.911 Robust to > >>> 0.92 > >>>> so i have been putting that off until release so far. > >>>> > >>>> On Tue, Jun 30, 2020 at 1:00 PM > >>>> <opensim-users-requ...@opensimulator.org > >>>> > >>>> wrote: > >>>> > >>>>> Send Opensim-users mailing list submissions to > >>>>> ????????? opensim-users@opensimulator.org > >>>>> > >>>>> To subscribe or unsubscribe via the World Wide Web, visit > >>>>> > >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>>> or, via email, send a message with subject or body 'help' to > >>>>> ????????? opensim-users-requ...@opensimulator.org > >>>>> > >>>>> You can reach the person managing the list at > >>>>> ????????? opensim-users-ow...@opensimulator.org > >>>>> > >>>>> When replying, please edit your Subject line so it is more specific > >>>>> than "Re: Contents of Opensim-users digest..." > >>>>> > >>>>> > >>>>> Today's Topics: > >>>>> > >>>>> ???? 1. EEP & Ugley Sky (Sara Payne) > >>>>> ???? 2. Re: EEP & Ugley Sky (Leal Duarte) > >>>>> ???? 3. UglySky work branch (Leal Duarte) > >>>>> > >>>>> > >>>>> > ---------------------------------------------------------------------- > >>>>> > >>>>> > >>>>> Message: 1 > >>>>> Date: Mon, 29 Jun 2020 15:47:37 +0100 > >>>>> From: Sara Payne <sarapayne...@gmail.com> > >>>>> To: opensim-users@opensimulator.org > >>>>> Subject: [Opensim-users] EEP & Ugley Sky > >>>>> Message-ID: > >>>>> ????????? < > >>>>> caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com> > >>>>> Content-Type: text/plain; charset="UTF-8" > >>>>> > >>>>> Greetings All > >>>>> > >>>>> Today I have been playing around with a pre-release version of > >>>>> Firestorm > >>>>> with EEP on an ugleysky branch region of opensimulator (compiled > >>>>> today). > >>>>> > >>>>> What an amazing start from Ubit on the Opensim side and Beq on the > >>>>> Firestorm team side for making this viewer work with older Opensim > >>>>> code. > >>>>> > >>>>> Anyway, i couldn't apply a new environment setting asset to the > >>>>> parcel, > >>>>> only to myself. Does anyone know if this is still expected behaviour > >>> with > >>>>> UgleySky? I guess I am wondering if I should put it on the OS > >>>>> Mantis or > >>> the > >>>>> Firestorm Jira. > >>>>> > >>>>> Does anyone know? > >>>>> > >>>>> Thanks in advance > >>>>> > >>>>> Sara > >>>>> > >>>>> > >>>>> ------------------------------ > >>>>> > >>>>> Message: 2 > >>>>> Date: Mon, 29 Jun 2020 16:05:51 +0100 > >>>>> From: Leal Duarte <ajldua...@sapo.pt> > >>>>> To: opensim-users@opensimulator.org > >>>>> Subject: Re: [Opensim-users] EEP & Ugley Sky > >>>>> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86c...@sapo.pt> > >>>>> Content-Type: text/plain; charset=utf-8; format=flowed > >>>>> > >>>>> Hi > >>>>> > >>>>> ?? ??? That is working fine for me. Did you allowed parcel > >>>>> override on > >>> the > >>>>> region ? > >>>>> > >>>>> Ubit > >>>>> > >>>>> > >>>>> On 29-Jun-20 15:47, Sara Payne wrote: > >>>>>> Greetings All > >>>>>> > >>>>>> Today I have been playing around with a pre-release version of > >>> Firestorm > >>>>>> with EEP on an ugleysky branch region of opensimulator (compiled > >>> today). > >>>>>> What an amazing start from Ubit on the Opensim side and Beq on the > >>>>>> Firestorm team side for making this viewer work with older Opensim > >>> code. > >>>>>> Anyway, i couldn't apply a new environment setting asset to the > >>>>>> parcel, > >>>>>> only to myself. Does anyone know if this is still expected behaviour > >>> with > >>>>>> UgleySky? I guess I am wondering if I should put it on the OS > >>>>>> Mantis or > >>>>> the > >>>>>> Firestorm Jira. > >>>>>> > >>>>>> Does anyone know? > >>>>>> > >>>>>> Thanks in advance > >>>>>> > >>>>>> Sara > >>>>>> _______________________________________________ > >>>>>> Opensim-users mailing list > >>>>>> Opensim-users@opensimulator.org > >>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>>> ------------------------------ > >>>>> > >>>>> Message: 3 > >>>>> Date: Tue, 30 Jun 2020 12:37:31 +0100 > >>>>> From: Leal Duarte <ajldua...@sapo.pt> > >>>>> To: opensim-users@opensimulator.org, opensim-...@opensimulator.org > >>>>> Subject: [Opensim-users] UglySky work branch > >>>>> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd...@sapo.pt> > >>>>> Content-Type: text/plain; charset=utf-8; format=flowed > >>>>> > >>>>> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should > >>>>> provide some support for different region environment mechanism > >>>>> that new > >>>>> viewers for OpenSimulator (OpenSim) will have. This viewers replaced > >>>>> Windlight by the so called EEP (Environmental Enhancement Project) > >>>>> code, > >>>>> basically a modified Windlight, with a few new features and different > >>>>> low level rendering. > >>>>> > >>>>> Up until uglysky work, the OpenSim environment had two basically > >>>>> independent environment handling mechanisms: Lightshare (LS) and > >>>>> Windlight (WL). > >>>>> > >>>>> Windlight was just a blind storage of what was sent by a viewer to > >>>>> the > >>>>> server when applying an environment on its UI. This storage had no > >>>>> relation to the Lightshare one, and was just sent back to viewers for > >>>>> users on arrival to a region. Most viewers could not display WL > >>>>> changes > >>>>> made after arrival. > >>>>> > >>>>> LightShare, only manipulated by scripts, was also sent to viewers at > >>>>> login, in a independent way using its own lludp protocol. Viewers > >>>>> supporting that protocol could see and update to changes made by a > >>>>> script at anytime. Using LS and a viewer's WL UI together could be > >>>>> confusing. This was due to history. Lighshare was introduced when a > >>>>> viewer's environment was only local and the capability was never > >>>>> updated > >>>>> when they started sharing region WL settings. > >>>>> > >>>>> In addition there was a server side Sun module, that did ...something > >>>>> ... It was mostly only valid for very old viewers. > >>>>> > >>>>> On uglysky the internal representation of the region environment was > >>>>> unified, with the parameters and structure more suitable for the new > >>>>> viewers (i.e. the so called EEP viewers). Viewers only get the > >>>>> environment using a new protocol, or a subset of it using WL > >>>>> protocol. > >>>>> Sun module was removed. LightShare (LS) scripts only create the > >>>>> simple > >>>>> subset of EEP environments they have an effect on. LS lludp > >>>>> protocol was > >>>>> removed. > >>>>> > >>>>> When a script changes LS settings or WL settings are changed by a > >>>>> user, > >>>>> new EEP capable viewers will see the change. Older WL viewers that > >>>>> could > >>>>> already see WL changes (Firestorm for example) will also see them, > >>>>> others will not. > >>>>> > >>>>> Same applies for parcel crossings. The environment change will be > >>>>> sent, > >>>>> some WL viewers will see it (so also providing per parcel environment > >>>>> capability), others will not. And the same applies to the new OSSL > >>>>> per > >>>>> avatar forced environment (if user is using region environment). > >>>>> > >>>>> Several new settings can only be set with a new EEP capable > >>>>> viewer, like > >>>>> day length, day offset, altitudes or parcel environment. > >>>>> > >>>>> Unless a region is to be used only with new EEP capable viewers, some > >>>>> restrictions are recommended to continue to support WL only viewers: > >>>>> > >>>>> ?? ??? - keep day cycle as 4 hours (default - some viewers may > >>>>> have it > >>>>> hardcoded) > >>>>> ?? ??? - keep day offset -8 hours (default - some viewers may have > >>>>> something hardcoded) > >>>>> ?? ??? - use only altitude zero (there are no altitudes on WL) > >>>>> ?? ??? - use only one "track" on water (WL water was not part of > >>>>> the day > >>>>> cycle) > >>>>> > >>>>> WL viewers can change the region environment by applying water and > >>>>> fixed > >>>>> or day cycle. This will be converted to new region data, using > >>>>> defaults > >>>>> for other the settings WL does not have. Note that estate sun, > >>>>> fixed sun > >>>>> and sun hour are gone (false, false, 0 now). Those are now defined by > >>>>> the selected day cycle. > >>>>> > >>>>> Day and night duration: > >>>>> > >>>>> WL viewers used a non-linear sun time, so nights ran faster than days > >>>>> with a day/night relation of about 3 to 1. New viewers do not do > >>>>> that, > >>>>> neither will older WL viewers on uglysky regions. > >>>>> > >>>>> This may mean that when using a WL XML saved setting to apply an > >>>>> environment or using a new EEP capable viewer to import a WL setting, > >>>>> the day/night relation will be 1 to 1, if that was defined on the XML > >>>>> source. Regions importing WL XML saved settings from WL viewers could > >>>>> deform the day cycle timing. But new EEP viewer import does not. > >>>>> > >>>>> In the uglysky OpenSim library you should find a 1 to 1 "default" day > >>>>> cycle and a modified 3 to 1 day cycle (the default used by regions). > >>>>> > >>>>> The viewer devs made a great effort to try to keep thinks looking the > >>>>> same as before, with similar parameters, but one should expect some > >>>>> differences. One case in fact is not even on the rendering engine, > >>>>> but > >>>>> on parameters validation, that does seem incorrect. Hopefully they > >>>>> will > >>>>> fix it. > >>>>> > >>>>> This work branch will be part of main dev code soon. > >>>>> > >>>>> Regards, > >>>>> > >>>>> Ubit > >>>>> > >>>>> > >>>>> > >>>>> ------------------------------ > >>>>> > >>>>> _______________________________________________ > >>>>> Opensim-users mailing list > >>>>> Opensim-users@opensimulator.org > >>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>>> > >>>>> > >>>>> End of Opensim-users Digest, Vol 72, Issue 8 > >>>>> ******************************************** > >>>>> > >>>> _______________________________________________ > >>>> Opensim-users mailing list > >>>> Opensim-users@opensimulator.org > >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>> > >>> ------------------------------ > >>> > >>> Message: 3 > >>> Date: Tue, 30 Jun 2020 15:43:41 +0100 > >>> From: Leal Duarte <ajldua...@sapo.pt> > >>> To: opensim-users@opensimulator.org > >>> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 72, Issue 8 (no > >>> ???????? it is about uglysky) > >>> Message-ID: <19ebce77-f568-0b2d-289f-0208f3491...@sapo.pt> > >>> Content-Type: text/plain; charset=utf-8; format=flowed > >>> > >>> For you convenience, i placed a little box with such script on a small > >>> box at LBSA next to the dancing Engineer,(kinda clouds texture) > >>> > >>> a HG visitor should be able to buy/take copy, wear it (just in case) > >>> and > >>> return home, getting those assets to the grid. > >>> > >>> im sorry i could not test it, but should work. > >>> > >>> With this assets, some new viewers should work even on older regions, > >>> just without any environment editing capabilities > >>> > >>> well unless they wont work for some reason :) > >>> > >>> (cool VL claims to have eep support, specially the beta version with > >>> the > >>> new rendering active, it does seem to do something until it totally > >>> crashes) > >>> > >>> Thanks OSGrid for the service to the entire community (btw don't tell > >>> them, i didn't ask perm to put the box there, shhhh ;) ) > >>> > >>> Regards, > >>> > >>> Ubit > >>> > >>> > >>> On 30-Jun-20 14:23, Leal Duarte wrote: > >>>> Yes some new assets are needed ( local fixed skies are now grid > >>>> assets, clouds texture, default day cyle, etc ) > >>>> > >>>> uglysky robust should load them automatically, at least on some asset > >>>> service modules. > >>>> > >>>> there is a simple hack to import them to a HG grid, using a osgrid > >>>> account :p > >>>> > >>>> at osgrid, create a box and a new script: > >>>> > >>>> ??? key a = "5646d39e-d3d7-6aff-ed71-30fc87d64a92"; > >>>> ??? key b = "5646d39e-d3d7-6aff-ed71-30fc87d64a91"; > >>>> ??? key c = "01e41537-ff51-2f1f-8ef7-17e4df760bfb"; > >>>> ??? key d = "6c83e853-e7f8-cad7-8ee6-5f31c453721c"; > >>>> ??? key e = "084e26cd-a900-28e8-08d0-64a9de5c15e2"; > >>>> ??? key f = "8a01b97a-cb20-c1ea-ac63-f7ea84ad0090"; > >>>> > >>>> ??? key g ="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"; > >>>> > >>>> default > >>>> { > >>>> ??? state_entry() > >>>> ??? { > >>>> ??????? llSay(0, "Script running, but who cares.."); > >>>> ??? } > >>>> } > >>>> > >>>> ??? Hope im not missing any. > >>>> > >>>> ??? wear the box and teleport to your grid. If all goes well the > >>>> normal HG code will copy those assets to your grid. > >>>> > >>>> ??? This are public assets, of course. > >>>> > >>>> ??? (you should thank osgrid for this service also ;) ) > >>>> > >>>> ( btw that is how i did update osgrid, that is also using a older > >>>> robust ;) ) > >>>> > >>>> you will not have updated opensim library, but that only has 2 day > >>>> cycles (assets above). > >>>> > >>>> Note that most this uuids are hardcoded on viewers, so those that log > >>>> at sl with clean cache and then opensim, will have them on viewer > >>>> cache and viewer will use those (some are not exactly the same). A old > >>>> problem... > >>>> > >>>> Ubit > >>>> > >>>> > >>>> > >>>>> Hi, yes that setting is enabled, but i am also getting a message > >>>>> telling me > >>>>> some setting is missing from the database every time I teleport > >>>>> in. Does > >>>>> robust for an ugly sky region need to also be from the same code > >>>>> set? At > >>>>> the moment I have robust running on 0.911. I can update robust, but i > >>>>> lost > >>>>> your post detailing the changes needed to update from 0.911 Robust to > >>>>> 0.92 > >>>>> so i have been putting that off until release so far. > >>>>> > >>>>> On Tue, Jun 30, 2020 at 1:00 PM > >>>>> <opensim-users-requ...@opensimulator.org> > >>>>> wrote: > >>>>> > >>>>>> Send Opensim-users mailing list submissions to > >>>>>> ???????? opensim-users@opensimulator.org > >>>>>> > >>>>>> To subscribe or unsubscribe via the World Wide Web, visit > >>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>>>> or, via email, send a message with subject or body 'help' to > >>>>>> ???????? opensim-users-requ...@opensimulator.org > >>>>>> > >>>>>> You can reach the person managing the list at > >>>>>> ???????? opensim-users-ow...@opensimulator.org > >>>>>> > >>>>>> When replying, please edit your Subject line so it is more specific > >>>>>> than "Re: Contents of Opensim-users digest..." > >>>>>> > >>>>>> > >>>>>> Today's Topics: > >>>>>> > >>>>>> ??? 1. EEP & Ugley Sky (Sara Payne) > >>>>>> ??? 2. Re: EEP & Ugley Sky (Leal Duarte) > >>>>>> ??? 3. UglySky work branch (Leal Duarte) > >>>>>> > >>>>>> > >>>>>> > ---------------------------------------------------------------------- > >>>>>> > >>>>>> > >>>>>> Message: 1 > >>>>>> Date: Mon, 29 Jun 2020 15:47:37 +0100 > >>>>>> From: Sara Payne <sarapayne...@gmail.com> > >>>>>> To: opensim-users@opensimulator.org > >>>>>> Subject: [Opensim-users] EEP & Ugley Sky > >>>>>> Message-ID: > >>>>>> ???????? < > >>>>>> caovqx5utrxs6zczqtlgh5bmquy2axfu1ew8fuunuhsnq0lz...@mail.gmail.com> > >>>>>> Content-Type: text/plain; charset="UTF-8" > >>>>>> > >>>>>> Greetings All > >>>>>> > >>>>>> Today I have been playing around with a pre-release version of > >>>>>> Firestorm > >>>>>> with EEP on an ugleysky branch region of opensimulator (compiled > >>>>>> today). > >>>>>> > >>>>>> What an amazing start from Ubit on the Opensim side and Beq on the > >>>>>> Firestorm team side for making this viewer work with older Opensim > >>>>>> code. > >>>>>> > >>>>>> Anyway, i couldn't apply a new environment setting asset to the > >>>>>> parcel, > >>>>>> only to myself. Does anyone know if this is still expected behaviour > >>>>>> with > >>>>>> UgleySky? I guess I am wondering if I should put it on the OS Mantis > >>>>>> or the > >>>>>> Firestorm Jira. > >>>>>> > >>>>>> Does anyone know? > >>>>>> > >>>>>> Thanks in advance > >>>>>> > >>>>>> Sara > >>>>>> > >>>>>> > >>>>>> ------------------------------ > >>>>>> > >>>>>> Message: 2 > >>>>>> Date: Mon, 29 Jun 2020 16:05:51 +0100 > >>>>>> From: Leal Duarte <ajldua...@sapo.pt> > >>>>>> To: opensim-users@opensimulator.org > >>>>>> Subject: Re: [Opensim-users] EEP & Ugley Sky > >>>>>> Message-ID: <f14ce406-6d33-dfdc-9102-df074e86c...@sapo.pt> > >>>>>> Content-Type: text/plain; charset=utf-8; format=flowed > >>>>>> > >>>>>> Hi > >>>>>> > >>>>>> ? ??? That is working fine for me. Did you allowed parcel override > >>>>>> on the > >>>>>> region ? > >>>>>> > >>>>>> Ubit > >>>>>> > >>>>>> > >>>>>> On 29-Jun-20 15:47, Sara Payne wrote: > >>>>>>> Greetings All > >>>>>>> > >>>>>>> Today I have been playing around with a pre-release version of > >>>>>>> Firestorm > >>>>>>> with EEP on an ugleysky branch region of opensimulator (compiled > >>>>>>> today). > >>>>>>> > >>>>>>> What an amazing start from Ubit on the Opensim side and Beq on the > >>>>>>> Firestorm team side for making this viewer work with older Opensim > >>>>>>> code. > >>>>>>> > >>>>>>> Anyway, i couldn't apply a new environment setting asset to the > >>>>>>> parcel, > >>>>>>> only to myself. Does anyone know if this is still expected > >>>>>>> behaviour with > >>>>>>> UgleySky? I guess I am wondering if I should put it on the OS > >>>>>>> Mantis or > >>>>>> the > >>>>>>> Firestorm Jira. > >>>>>>> > >>>>>>> Does anyone know? > >>>>>>> > >>>>>>> Thanks in advance > >>>>>>> > >>>>>>> Sara > >>>>>>> _______________________________________________ > >>>>>>> Opensim-users mailing list > >>>>>>> Opensim-users@opensimulator.org > >>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>>>> ------------------------------ > >>>>>> > >>>>>> Message: 3 > >>>>>> Date: Tue, 30 Jun 2020 12:37:31 +0100 > >>>>>> From: Leal Duarte <ajldua...@sapo.pt> > >>>>>> To: opensim-users@opensimulator.org, opensim-...@opensimulator.org > >>>>>> Subject: [Opensim-users] UglySky work branch > >>>>>> Message-ID: <b740ff9b-b4d9-a92e-89f2-cb2b439bd...@sapo.pt> > >>>>>> Content-Type: text/plain; charset=utf-8; format=flowed > >>>>>> > >>>>>> "uglysky" is a branch of? the OpenSim 0.9.2.0 dev code that should > >>>>>> provide some support for different region environment mechanism that > >>>>>> new > >>>>>> viewers for OpenSimulator (OpenSim) will have. This viewers replaced > >>>>>> Windlight by the so called EEP (Environmental Enhancement Project) > >>>>>> code, > >>>>>> basically a modified Windlight, with a few new features and > >>>>>> different > >>>>>> low level rendering. > >>>>>> > >>>>>> Up until uglysky work, the OpenSim environment had two basically > >>>>>> independent environment handling mechanisms: Lightshare (LS) and > >>>>>> Windlight (WL). > >>>>>> > >>>>>> Windlight was just a blind storage of what was sent by a viewer > >>>>>> to the > >>>>>> server when applying an environment on its UI. This storage had no > >>>>>> relation to the Lightshare one, and was just sent back to viewers > >>>>>> for > >>>>>> users on arrival to a region. Most viewers could not display WL > >>>>>> changes > >>>>>> made after arrival. > >>>>>> > >>>>>> LightShare, only manipulated by scripts, was also sent to viewers at > >>>>>> login, in a independent way using its own lludp protocol. Viewers > >>>>>> supporting that protocol could see and update to changes made by a > >>>>>> script at anytime. Using LS and a viewer's WL UI together could be > >>>>>> confusing. This was due to history. Lighshare was introduced when a > >>>>>> viewer's environment was only local and the capability was never > >>>>>> updated > >>>>>> when they started sharing region WL settings. > >>>>>> > >>>>>> In addition there was a server side Sun module, that did > >>>>>> ...something > >>>>>> ... It was mostly only valid for very old viewers. > >>>>>> > >>>>>> On uglysky the internal representation of the region environment was > >>>>>> unified, with the parameters and structure more suitable for the new > >>>>>> viewers (i.e. the so called EEP viewers). Viewers only get the > >>>>>> environment using a new protocol, or a subset of it using WL > >>>>>> protocol. > >>>>>> Sun module was removed. LightShare (LS) scripts only create the > >>>>>> simple > >>>>>> subset of EEP environments they have an effect on. LS lludp protocol > >>>>>> was > >>>>>> removed. > >>>>>> > >>>>>> When a script changes LS settings or WL settings are changed by a > >>>>>> user, > >>>>>> new EEP capable viewers will see the change. Older WL viewers that > >>>>>> could > >>>>>> already see WL changes (Firestorm for example) will also see them, > >>>>>> others will not. > >>>>>> > >>>>>> Same applies for parcel crossings. The environment change will be > >>>>>> sent, > >>>>>> some WL viewers will see it (so also providing per parcel > >>>>>> environment > >>>>>> capability), others will not. And the same applies to the new > >>>>>> OSSL per > >>>>>> avatar forced environment (if user is using region environment). > >>>>>> > >>>>>> Several new settings can only be set with a new EEP capable viewer, > >>>>>> like > >>>>>> day length, day offset, altitudes or parcel environment. > >>>>>> > >>>>>> Unless a region is to be used only with new EEP capable viewers, > >>>>>> some > >>>>>> restrictions are recommended to continue to support WL only viewers: > >>>>>> > >>>>>> ? ??? - keep day cycle as 4 hours (default - some viewers may > >>>>>> have it > >>>>>> hardcoded) > >>>>>> ? ??? - keep day offset -8 hours (default - some viewers may have > >>>>>> something hardcoded) > >>>>>> ? ??? - use only altitude zero (there are no altitudes on WL) > >>>>>> ? ??? - use only one "track" on water (WL water was not part of > >>>>>> the day > >>>>>> cycle) > >>>>>> > >>>>>> WL viewers can change the region environment by applying water and > >>>>>> fixed > >>>>>> or day cycle. This will be converted to new region data, using > >>>>>> defaults > >>>>>> for other the settings WL does not have. Note that estate sun, fixed > >>>>>> sun > >>>>>> and sun hour are gone (false, false, 0 now). Those are now > >>>>>> defined by > >>>>>> the selected day cycle. > >>>>>> > >>>>>> Day and night duration: > >>>>>> > >>>>>> WL viewers used a non-linear sun time, so nights ran faster than > >>>>>> days > >>>>>> with a day/night relation of about 3 to 1. New viewers do not do > >>>>>> that, > >>>>>> neither will older WL viewers on uglysky regions. > >>>>>> > >>>>>> This may mean that when using a WL XML saved setting to apply an > >>>>>> environment or using a new EEP capable viewer to import a WL > >>>>>> setting, > >>>>>> the day/night relation will be 1 to 1, if that was defined on the > >>>>>> XML > >>>>>> source. Regions importing WL XML saved settings from WL viewers > >>>>>> could > >>>>>> deform the day cycle timing. But new EEP viewer import does not. > >>>>>> > >>>>>> In the uglysky OpenSim library you should find a 1 to 1 "default" > >>>>>> day > >>>>>> cycle and a modified 3 to 1 day cycle (the default used by regions). > >>>>>> > >>>>>> The viewer devs made a great effort to try to keep thinks looking > >>>>>> the > >>>>>> same as before, with similar parameters, but one should expect some > >>>>>> differences. One case in fact is not even on the rendering > >>>>>> engine, but > >>>>>> on parameters validation, that does seem incorrect. Hopefully > >>>>>> they will > >>>>>> fix it. > >>>>>> > >>>>>> This work branch will be part of main dev code soon. > >>>>>> > >>>>>> Regards, > >>>>>> > >>>>>> Ubit > >>>>>> > >>>>>> > >>>>>> > >>>>>> ------------------------------ > >>>>>> > >>>>>> _______________________________________________ > >>>>>> Opensim-users mailing list > >>>>>> Opensim-users@opensimulator.org > >>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>>>> > >>>>>> > >>>>>> End of Opensim-users Digest, Vol 72, Issue 8 > >>>>>> ******************************************** > >>>>>> > >>>>> _______________________________________________ > >>>>> Opensim-users mailing list > >>>>> Opensim-users@opensimulator.org > >>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>>> _______________________________________________ > >>>> Opensim-users mailing list > >>>> Opensim-users@opensimulator.org > >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>> > >>> ------------------------------ > >>> > >>> _______________________________________________ > >>> Opensim-users mailing list > >>> Opensim-users@opensimulator.org > >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >>> > >>> > >>> End of Opensim-users Digest, Vol 72, Issue 9 > >>> ******************************************** > >>> > >> _______________________________________________ > >> Opensim-users mailing list > >> Opensim-users@opensimulator.org > >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > _______________________________________________ > > Opensim-users mailing list > > Opensim-users@opensimulator.org > > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > > ------------------------------ > > _______________________________________________ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > > End of Opensim-users Digest, Vol 72, Issue 12 > ********************************************* > _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users