At 11:08 PM +0100 8/1/20, Leal Duarte wrote:

Manual will "be strange" if the prim is already doing target omega.

Yes Ubit. This may well produce a "unspecified result", at least unrecoverable by script. Definitely not something one should rely on.


At 5:22 PM -0700 8/1/20, Dahlia Trimble wrote:

I think part of the problem is the viewer uses an object attribute
"AngularVelocity", which, in the case of non-physical prims/linksets, is
entirely a viewer side effect. The simulator doesn't know how a given
non-physical object appears to be oriented at any given time so trying to
rotate it in a visually meaningful way isn't really possible without
jumping through hoops. The object orientation is a separate property than
angular velocity and they don't usually update together.


This may be the explanation. Client-side and server-side movements are hard to reconcile. I tried llTargetOmega for a crane, starting and stopping it at precise angles with timers, and it was ugly. llSetKeyframeMotion may do better since we can catch the moving_end event.

BTW, here is your script in action :

http://www.pescadoo.net/tmp/Dalhia_TargetOmega.mp4


-- Jeff
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