Assembled 2020 issue includes three articles covering 360 audio
technologies, instructional use, and purchase intentions in Virtual Worlds
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Welcome to Volume 13, No. 2-3 (2020) with papers on Rendering
Sounds, Virtual Goods Purchase in mobile games, collaborative learning
in Minecraft and 360 audio technologies.

During 2020 — accelerated by COVID-19 — we revisited our mission as well as
our method of operation. As a result of the process, this issue marks both
the last issue of the Journal of Virtual Worlds Research (JVWR) in its
current format and the launch of our 2021 drive towards the age of 3D3C:
Digital, Design, Development, Community, Creation, & Commerce.

The key conclusion and choice we made were to reorient our focus from pure
virtual worlds to 3D3C which stands for:
• *Digital*: A key force in the 21st-century which has become the #1 force
for change.
• *Design*: The idea that we can control the future by "wanting" and
"forming."
• *Development*: The realization that we are all changing/moving at
respective maturity levels.
• *Community*: the people-oriented power to build, show, generate, and
share.
• *Creation*: The need to create.
• *Commerce*: Gaining monetary value from the above for long term
sustainability.

In its nascent form, 3D3C – which also builds upon 3D (three dimensional),
a core of JVWR – will be further developed in 2021. We will refine this
concept and then develop our role in serving the 3D3C community.


We are also replacing our backend, a process set for completion at the end
of Q1-2021. Please stay tuned for our CfP (call for people :-), where we
will share more of our plans and call for collaborators.

Wishing you an interesting read of the new issue, joyful holidays, and
quick return to healthy normality.

*Prof. Yesha Y. Sivan*
Editor-In-Chief

The Journal of Virtual Worlds Research
www.jvwr.net
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<https://jvwr.net/assembled-2020/>

*The JVWR Volume 13, Number 2-3 (2020)*

*Assembled 2020*

Issue editors:


*Angie Cox,* Trident at American InterContinental University (Prime)

*Ryan Durbin,* Trident at American InterContinental University

*Vernell Hall,* Trident at American InterContinental University

JVWR Assembled 2020 presents our final contribution to a focused effort
within the capacity of Virtual Worlds. This issue includes three articles
covering 360 audio technologies, instructional use, and the topic of
purchase intentions in Virtual Worlds. The editorial team is a perfect
match of diverse perspectives and experience and, when combined, construct
a splendid read for academia and practitioners.
Editor-In-Chief Corner
Welcome to the Age of 3D3C: Digital, Design, Development, Community,
Creation, & Commerce
<https://jvwr.us17.list-manage.com/track/click?u=211bc5cc0ddefc56445b59ade&id=73788eaf66&e=ed7c236dba>

*Yesha Y. Sivan*
Issue Editors' Corner
Rendering Sounds, Sales and Instructional Capabilities in a Virtual World
<https://jvwr.us17.list-manage.com/track/click?u=211bc5cc0ddefc56445b59ade&id=23533224f2&e=ed7c236dba>

*Angie Marie Cox*
Peer-Reviewed Research Papers

Virtual Goods Purchase, Game Satisfaction and Perceived Justice: An
Empirical Study of Players of PVP Mobile Games
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*Hui Xiong, Weijie Yu*



Redstone Jammin’: Conversational Analysis from a Collaborative Music-Making
Activity in Minecraft
<https://jvwr.us17.list-manage.com/track/click?u=211bc5cc0ddefc56445b59ade&id=533aa1f9d8&e=ed7c236dba>

*Kenneth Y. T. Lim, Lionel J. T. Lim*



The Use of Ambisonic Audio to Improve Presence, Focus, and Noticing While
Viewing 360 Video
<https://jvwr.us17.list-manage.com/track/click?u=211bc5cc0ddefc56445b59ade&id=7fac6c3431&e=ed7c236dba>

*Richard E. Ferdig, Karl W. Kosko, Enrico Gandolfi*
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