Thanks for identifying the issue Ubit. I wonder of the error message could give the usual object name, region and x/y/z location? That always help track down these things.
I am not exactly clear what a "material" is in the content of OpenSim. Is it anything that sets the bumpiness or shininess with a texture? I thought the proper materials (PBR style and glTF materials upload) was all under development in test viewers that LL is testing out with a creators group in SL? But I am not using that viewer or have loaded it. On Thu, 13 Oct 2022 at 14:11, Ai Austin <ai.ai.aus...@gmail.com> wrote: > > OAR coming via e-mail Ubit. _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users