Thanks for identifying the issue Ubit.

I wonder of the error message could give the usual object name, region
and x/y/z location?  That always help track down these things.

I am not exactly clear what a "material" is in the content of OpenSim.
Is it anything that sets the bumpiness or shininess with a texture?

I thought the proper materials (PBR style and glTF materials upload)
was all under development in test viewers that LL is testing out with
a creators group in SL?  But I am not using that viewer or have loaded
it.

On Thu, 13 Oct 2022 at 14:11, Ai Austin <ai.ai.aus...@gmail.com> wrote:
>
> OAR coming via e-mail Ubit.
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