As a simpler option, I could create a new socket before each sendto and close it afterwards, but creating a new socket each time feels a little unnecessary.
On Wed, Aug 11, 2010 at 3:29 PM, Nick Wagner <ne...@wingedbeast.org> wrote: > I've run into a problem on IPv4 OS X 10.6. I haven't tested IPv6. It > appears that a socket bound to a multicast address is unable to send data -- > sendto() fails with EADDRNOTAVAIL when sending to a unicast or multicast > address. This worked in 10.5 and 10.4, and of course works on Linux and > Windows. If the socket is bound to an interface address, the sendto works as > expected, no matter the destination address. The only code this seems to > affect is slpd_incoming.c : IncomingDatagramRead(), where the unicast > response is sent on the receiving socket. I could use the > SLPDOutgoingConnect/SLPDOutgoingDatagramWrite mechanism to attempt to fix > this, but this seems a bit overkill for what was originally a sendto(). > Since the last incoming socket is for unicast we might get away with > sending to that one, but that seems a bit of a hack that will break later. > Suggestions? > > --Nick >
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