Dustin - thank you for the incredibly useful reply!  I now understand
the differences and this should help those in the future confused by
the same things.


On Nov 13, 12:42 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:
> Imagine you created a gameappand would like to storedatafor it.
>
> GlobalData: Thisdatais available on a large scale, that is, it is
> available to your application regardless of where it is placed. Forinstance, 
> if Jane and Jill both place your game application on their
> profile, the globaldataset and retrieved will be exactly the same
> for both Jane and Jill's copy of the game. This could be useful for
> storing something like High Scores.
>
> InstanceData: Thisdatais available only to the specific copy
> (instance) of the game (app). So if Jane and Jill both place your game
> on their profile, the game will be able to store uniquedata. In this
> case, Jane's game cannot access Jill's game's uniquedatastorage
> (instanceData) and likewise. An example use for this may be if a game
> requires the 'state' of the game to be saved or you would like to keep
> High Scores separated for eachinstance.
>
> PersonAppData: relates to adatastore for an individual with
> relation to theappon a global scale. Meaning that both Jill and
> Jane's copy of the game will be able to access the samedatafor a
> Person, but other applications will not have access to your
> application'sdatafor that person. The key here is that you're
> storingdataunder a person with relation to anapp. So if you try to
> access thatdatafor the same person from a differentapp, it won't
> exist. An example use would be 'High Scores for Jill' (or jane), or
> allowing users to save their game.
>
> On Nov 10, 6:12 pm, Zach <[EMAIL PROTECTED]> wrote:
>
> > I'm sure I'm just not looking in the right place, but I can't seem to
> > find any description of what the differences between the Global,
> >Instance, and Person versions of Persistentdataare.  Can anyone
> > explain what each one is?


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