Hi Harsha,

  The collection object doesn't contain the entire friends list, but
you can use the FIRST parameter to determine where the request should
start from.

  For example, if a user has more than 100 friends, you can request
FIRST = 0 and MAX = 100 to get the first hundred, then send another
request with FIRST = 100 and MAX = 100 to get the next hundred, etc.

Hope this helps,
~Arne


On Jul 11, 11:35 am, Harsha <[EMAIL PROTECTED]> wrote:
> Is there no other way? Please help me out and let me know ..
>
> Thanks,
> Harsha,
>
> On Jul 10, 12:38 pm, Harsha <[EMAIL PROTECTED]> wrote:
>
> > I want to have all of the friends list and one way is to set the
> > opensocial.DataRequest.PeopleRequestFields.MAX paramater. But no way
> > does a person have fixed number, some might have less than 100 and
> > some might have more than that, if we assume that we have set the MAX
> > parameter to 100.
>
> > So It would fetch only 100, at a time. What if a person have more than
> > 100 friends?
>
> > I have seen the collection object, which actually have a totalsize
> > equal to total total number of friends and an array having 20 items
> > and an offset value. Does this collection object carry the whole
> > information, showing an array of 20(default, if we does not set the
> > MAX parameter) items? If so is there any way to iterate through the
> > collection object and get the details of friends?
>
> > Thanks,
> > Harsha.
>
> > <script>
> >         function loadFriends() {
> >           var req = opensocial.newDataRequest();
> >           req.add(req.newFetchPersonRequest('VIEWER'), 'viewer');
> >           req.add(req.newFetchPeopleRequest('VIEWER_FRIENDS',
> > opt_params), 'viewerFriends');
> >           req.send(onLoadFriends);
> >         }
>
> >         function onLoadFriends(data) {
> >           var viewer = data.get('viewer').getData();
> >           var viewerFriends = data.get('viewerFriends').getData();
>
> >          // Get the info of friends, but only for 20(default .. if the
> > MAX parameter is not set)
> >         }
>
> >         function init() {
> >             loadFriends();
> >         }
>
> >         gadgets.util.registerOnLoadHandler(init);
> >         </script>
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