Garrett,

> No, the problem is that the kernel/drivers keep running while userland 
> threads are suspended, and before they get fully resumed.

Ah, I should have read more carefully. I thought you were talking about the 
common issue of non-RT processes not getting enough cycles to send audio data 
in 
time.

What about this: Would it help to move the code starting audio replay outside 
the actual resume entry point and use timeout(9f) to call it with a little 
delay?

Sorry if this is obvious and does not help - I guess I know far less then you 
about driver development and I have never done this, but as I replied once, I 
thought I should mention this simple idea.

Nils
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