I happen to review the Sun website and didn't see
anything mentioned in this release (may be an
oversight). So, here are a few results on a Sun Blade
100 using Solaris 10 with recent patches.
Something to compare with Nvidia OpenGL and other
commercial and open source 3D APIs for Solaris or the
OpenSolaris project.
Ken Mays
EarthLink, Inc.
==================================================================
Sun Microsystems: ogl_install_check 64-bit
-----------------------------------------------------------------
OpenGL Vendor: Sun Microsystems, Inc.
OpenGL API Standard Version: 1.3
OpenGL Vendor Product Info: Sun OpenGL 1.5 for
Solaris
OpenGL Renderer: SUNWm64 mmap software
renderer, VIS
OpenGL Extension Support: GL_ARB_depth_texture
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_convolution
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_pixel_transform
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_HP_convolution_border_modes
GL_SGIS_detail_texture
GL_SGIS_sharpen_texture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_filter4
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_SGIX_texture_lod_bias
GL_SGIX_texture_scale_bias
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SUNX_constant_data
GL_SUNX_surface_hint
GL_SUN_convolution_border_modes
GL_SUN_get_texture_memory_size
GL_SUN_global_alpha
GL_SUN_mesh_array
GL_SUN_multi_draw_arrays
GL_SUN_triangle_list
GL_SUN_vertex
OpenGL GLX Extensions: GLX_EXT_visual_info
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_make_current_read
GLX_SUN_disable_xinerama
GLX_SUN_get_transparent_index
GLX_SUN_init_threads
OpenGL GLX Client Vendor: Sun Microsystems, Inc.
OpenGL GLX Client Version: 1.3 Sun OpenGL 1.5 for
Solaris
OpenGL GLX Client Extensions: GLX_ARB_multisample
GLX_EXT_visual_info
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_make_current_read
GLX_SGI_video_sync
GLX_SUNX_dri
GLX_SUN_disable_xinerama
GLX_SUN_get_transparent_index
GLX_SUN_init_threads
OpenGL GLX Server Vendor: Sun Microsystems, Inc.
OpenGL GLX Server Version: 1.3 Sun OpenGL 1.5 for
Solaris
OpenGL GLX Server Extensions: GLX_EXT_visual_info
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_make_current_read
GLX_SUN_disable_xinerama
GLX_SUN_get_transparent_index
GLX_SUN_init_threads
OpenGL GLU Version: 1.3 Sun OpenGL 1.5 for
Solaris
OpenGL GLU Extensions:
GLU_EXT_nurbs_tessellator
GLU_EXT_object_space_tess
----------------------------------------------------------------
OpenGL GLX Server: Detail Status Report
GLX: Context is direct.
GLX: OpenGL Rendering in use
GLX: Double Buffering in use
GLX: Color Buffer (GLX_BUFFER_SIZE) = 24
bits
GLX: Depth Buffer (GLX_DEPTH_SIZE) = 32
bits
GLX: Stencil Buffer (GLX_STENCIL_SIZE) = 8
bits
GLX: RGBA (True Color/Direct Color) Visual
in use
GLX: Video Refresh Rate is Unknown
GLX: Visual Gamma Value is Unknown
GLX: Video Resize Capability Flag = 0
----------------------------------------------------------------
OpenGL Library: Detail Status Report
Number of color bits (R/G/B/A):
8/8/8/0
Frame Buffer Depth (GL_DEPTH_BITS): 32
----------------------------------------------------------------
Colour Torus (outer): 1620 quad polygons
Monochrome Torus (inner): 72 quad polygons
==================================================================
Sun Microsystems OpenGL for Solaris Interactive
verification
------------------------------------------------------------------
Begin calibration cycle. This takes about 5.00
seconds.
This test will draw 50 frames in one cycle of 3D
rotations.
----------------------------------------------------------------
Press any key in OpenGL window, for next cycle of
3D rotations.
Press "Q", "q" or (ESC) in OpenGL window, to exit
program.
50 frames in 4.55 seconds -- 10.98 FPS
50 frames in 5.56 seconds -- 8.99 FPS
50 frames in 5.35 seconds -- 9.35 FPS
50 frames in 4.46 seconds -- 11.20 FPS
50 frames in 4.53 seconds -- 11.05 FPS
50 frames in 4.43 seconds -- 11.27 FPS
50 frames in 4.48 seconds -- 11.16 FPS
50 frames in 4.44 seconds -- 11.27 FPS
50 frames in 5.00 seconds -- 9.99 FPS
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