> Hello,
>
> I've just done a nightly build on b86 tree (x86 platform). The mail_msg 
> file generated at the end of the build reported no errors in any of the 
> build sections. However, there were a bunch of errors listed under 
> "Build noise differences". Should I care about those? What are these 
> build noise differences?

In general, "yes," you should care about this.  By "care," I mean that you 
should pay attention to new noise (as indicated by a ">" prefix, because 
diffs point from left-to-right, old-to-new), and understand what it means. 
Because noise is only reported transiently, the first time you see it will 
be your only chance to fix it.

> ==== Build noise differences (DEBUG) ====
>
> 1,20c1
> <       current : array[-2] of int
> <       current : const int
> <       current : function() returning int
> <       current : function(pointer to struct  {pointer to struct  {..} 
> gh_depend
> s, pointer to struct rt_map {..} gh_ownlmp, pointer to struct lm_list {..} 
> gh_ow
> nlml, unsigned int gh_refcnt, unsigned int gh_flags}, pointer to const char) 
> ret
> urning int
> <       current : function(unsigned long long, unsigned long long, unsigned 
> shor
> t, pointer to union  {union  {..} inv_buf, union  {..} cap_val_hw1_buf, union 
>  {
> ..} cap_val_sf1_buf}) returning pointer to const int
> <       current : function(unsigned long, unsigned long, unsigned short, 
> pointer
> to union  {union  {..} inv_buf, union  {..} cap_val_hw1_buf, union  {..} 
> cap_va
> l_sf1_buf}) returning pointer to const int
> <       current : function(unsigned short, unsigned char, int, pointer to 
> union
> {array[12] of char buf}) returning pointer to const int
> <       current : function(unsigned short, unsigned char, int, pointer to 
> union
> {array[22] of char buf}) returning pointer to const int
> <       current : int
> <       previous: const int : "../common/symbols.c", line 98
> ... truncated.

Specifically, these diffs indicate that you fixed something, so now the 
build isn't complaining any more.

--Mark


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