This is perfect then... If you are scheduled to meet in a sim later in the week, then why worry if all the static objects take a day to download from that sim through archaic usenet means. You would already have all the object information needed for physics and to render in a local storage.
By the time everybody meets, there would be no lag to suddenly download all objects from a single host. Times that by 10,000 people... just for scalability concerns. Argent Stonecutter wrote: > On 2010-02-25, at 15:12, Dzonatas Sol wrote: >> [Usenet] worked. It is still free and open. > > It used to be. It's getting harder and harder to get feeds these days. > Everyone just reads through Google Groups rather than trying to find > someone with a feed. SL and OpenSim started with the equivalent of > "Google Groups" already live. > > It wasn't even vaguely real-time. It was *OK* that the > stanford-munnari link was a daily airmailed magtape, nobody cared if > their newsfeed was a day behind. > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges