Rob Nelson schrieb: > Consider a user in a sandbox who wants to clean up his mess. If he were > using a viewer based on LibOMV, all the viewer would have to do is loop > through the region's object dictionary and return/delete objects that he > owns. How does LibOMV obtain/build that dictionary? > In the LL viewer (correct me if I'm wrong), LLSelectMgr actually > returns the permissions (*and owner/creator info*) , so the viewer would > have to select each and every object within the sim to grab its > permissions, which seems rather wasteful of bandwidth, and troublesome > in general. The mini-map colors objects you own differently, so there must be another way to get at least owner information.
cheers Boroondas _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges