Rob Nelson schrieb:
> Consider a user in a sandbox who wants to clean up his mess.  If he were
> using a viewer based on LibOMV, all the viewer would have to do is loop
> through the region's object dictionary and return/delete objects that he
> owns.
How does LibOMV obtain/build that dictionary?
> In the LL viewer (correct me if I'm wrong), LLSelectMgr actually
> returns the permissions (*and owner/creator info*) , so the viewer would
> have to select each and every object within the sim to grab its
> permissions, which seems rather wasteful of bandwidth, and troublesome
> in general.
The mini-map colors objects you own differently, so there must be
another way to get at least owner information.

cheers
Boroondas
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