On Wed, Mar 10, 2010 at 9:34 AM, Maggie Leber (sl: Maggie Darwin) <
mag...@matrisync.com> wrote:

> On Wed, Mar 10, 2010 at 12:29 PM, Kelly Linden <ke...@lindenlab.com>
> wrote:
> > Windlight settings should be a part of the build and not something
> > you have to opt into or be bugged with a dialog to see.*
>
> Well, then how about automatic applications of animations to your
> avatar, because a "content creator" thought it would be arty or cool?
>

Welcome to the other nightmare I'm dealing with for server 1.38.  Ultimately
there is a difference between affecting the personification of *you* by
animating you or taking your controls or your camera hostage and changing
how the world you are in looks.


> Or malicious Windlight settings that blind you, because it's
> "artistic" and "part of the shared experience"?
>

I've been banned from viewer UI design, for good reason.  I end up with
developer UI, and with 2.0 they managed to scrub the last remnants of my UI
from SL.  That aside, I could see 'reset the damn sky' as a top level action
similar to 'stand' - a button on screen above the bottom bar maybe.  And a
good keyboard shortcut.  Yes, it should be possible for a blinding sky to be
part of an artistic shared experience, and it should be easy to get out of.
 And yeah, some advanced option for 'don't let my windlight settings change'
seems like a good idea also.  But the default should be for the windlight
environment to be part of the content you are visiting.

>
> The enhancement request as it stands calls for a permissions opt-in
> for having your viewer settings changed, and I support it in that
> form.
>

I admit I only briefly skimmed the jira.  I was mostly reacting to the panic
I saw here.  I don't think it needs a permission request in the case of
parcel  owners, but that is just my personal opinion. I do believe the
environment should be promoted to being part of the content and not part of
the viewer, I think we get more amazing in world experiences that way.

 - Kelly
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