Jonathan Irvin
Cell: +1-318-426-5253
Email: djfoxys...@gmail.com

---------- Forwarded message ----------
From: Jonathan Irvin <djfoxys...@gmail.com>
Date: Wed, Mar 17, 2010 at 16:33
Subject: Re: [opensource-dev] Known details of LL 'Firefly' client-side
scripting
To: Argent Stonecutter <secret.arg...@gmail.com>


I smell Phish.

Jonathan Irvin
Cell: +1-318-426-5253
Email: djfoxys...@gmail.com



On Wed, Mar 17, 2010 at 16:20, Argent Stonecutter
<secret.arg...@gmail.com>wrote:

> On 2010-03-17, at 16:06, Dzonatas Sol wrote:
> > This is why I pointed to the sandbox model with the tried and proven
> > virtualization means of linux emulation as an example. One can
> > easily allow untrusted code to execute natively in the linux
> > emulation.
>
> No you can't. Even in a virtual machine, badly behaved code can
> compromise you. If you allow it access to resources in Second Life, it
> can attack those resources. If you allow it to interact with your view
> of the world, it can substitute elements displayed in that view. If
> you allow it to make network connections, it can take part in a
> botnet. If you run other code in that sandbox (other untrusted code
> from a different source) it can compromise that. If you create a
> separate VM for each piece of code, then the overhead of your
> sandboxes becomes unmanageable. You can't just say "it's in a sandbox".
>
> > Let's say BLIZZARD decided to release a software download inside of
> > SL. You can use L$ to buy your next game of BLIZZARD directly inside
> > SL.
>
> If that involves downloading a file to disk and explicitly making a
> deliberate decision to open and install that file, fine. If it
> involves a scripted vendor being able to download and install native
> code through an API in some sandbox in the viewer, no, that would be
> bad. Because if BLIZZARD can use that API, then so can the PN and W-
> Hat and SomethingAwful.
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