I'm still opting to eyeball the code and put it back the way it was, at 
least on my end, and I'll try to include an option for it in prefs 
(therefore obvious and not hidden) so that others can have a worthwhile 
patch. It will take time though because I only just got it to compile in 
the past couple of days. It will take a bit to grok this ginormous 
beast. I'm such a n00b to the viewer code it's insane - a patch to fix 
ATI memory detection that doesn't make it into the main viewer kinda 
doesn't count.

I've never thought of SL as a game; never will.

--GC

On 03/17/2010 08:17 PM, Tigro Spottystripes wrote:
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> like i said before, hitting a key to call the chatting functionality is
> quite common in games
>
> On 17/3/2010 06:55, Kitty wrote:
>    
>>      Having the chatbar always taking focus would be just as much a
>>      disaster for me as it seems it is for you to have it releasing focus
>>      so much...  Although, for me it seems to be perfect the way it is,
>>      as I haven't been fighting it in 2.0: it seems to work the way my
>>      mind expects it to.
>>
>>      If there seems to be an issue, then it sounds like a debug setting
>>      is in order.  If enough people seem interested, that can be later
>>      exposed in the UI somewhere.
>>
>> Going by the last "by country" statistics that were released 9% of the
>> SL population lives in a country where "WASD" is meaningless (AZERTY
>> keyboard layout).
>>
>> So regardless of how the other 90% is laid out that particular change in
>> 2.0 is going to annoy at least the 1 in 10 for who WASD never worked in
>> the first place which seems more than enough to make it a clearly
>> visible option and not something that's hidden away in an obscure debug
>> setting noone will ever know about.
>>
>> As an aside, hitting<return>  to get focus to the chat bar just isn't
>> intuitive because it's tied to the "send what I've typed" action. If I'm
>> halfway through typing something and something else in the UI needs
>> attention it feels like a terribly unnatural thing to hit<return>  to go
>> back to typing because you'd expect<return>  to instead send what you
>> were busy typing before. Or if you finished typing it now takes 2
>> <return>'s all of a sudden to actually send it.
>>
>> The UI also doesn't give any hints for those who don't know: instead of
>> "Click here to chat" it should say "Press return to start chatting".
>> People do realize that you click in a text box before typing in it while
>> having to hit<return>  to give it focus is non-standard.
>>
>> Kitty
>>
>>
>>
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