Ha. Speaking of colorful, I remember my very first patch ever was a SQL injection fix for OpenSim's grid services (back when OSG when run from PHP scripts) that contained a bunch of cursewords I accidentally left in the comments.
On Sun, 2010-04-04 at 22:46 +0100, Gareth Nelson wrote: > Probably, but there may again be the whole paranoia over "tainting", > and some of the instability may be normal developmental issues - stuff > that crops up in ongoing development of new features. Note that in my > experience, even a description (without an actual patch or any actual > code) of how to fix bugs is not accepted - though I have a "colourful" > history with opensim. > > I'm not up to date on how opensim does QA/testing these days (due > probably in part to the above mentioned "colourful history"), but i'd > imagine that in any project a decent set of tests will catch most > issues, if not all. > > On Sun, Apr 4, 2010 at 10:29 PM, Joel Foner <joel.fo...@gmail.com> wrote: > > This could be a not so bright question, but shouldn't all those patches to > > fix up OpenSim bugs be ending up back in the trunk and end up with the > > default downloads working better? > > Joel > > On Sun, Apr 4, 2010 at 4:56 PM, Gareth Nelson <gar...@garethnelson.com> > > wrote: > >> > >> The thing with OSGrid is that it was meant from the start to be a > >> public grid where anyone can link up - and so regions there could be > >> hosted on a 486 with 64mb of RAM (and loads of swap space on > >> disk......) connected through a VPN over dialup to a satellite > >> connection in a stormy climate for all you know. > >> > >> For anything serious, it's wise to stick to the core regions which > >> have professional hosting arrangements (hi cari.net - remember me?) or > >> one of the many commercial grids cropping up. I'd ask around to find > >> who's hottest right now, but advise you find one with a server > >> development team that does their own patching of opensim, as out of > >> the box it can be very very buggy. > >> > >> On Sun, Apr 4, 2010 at 6:55 PM, Glen Canaday <gcana...@gmail.com> wrote: > >> > Mmm. There are many grids, all running different server versions. All of > >> > the web-related stuff like the concurrency, etc., is all client-side and > >> > has nothing at all to do with OpenSim. It's web data and your client > >> > wasn't configured to look at any other web page with that data. > >> > > >> > In short, it looks like what you saw was something akin to a very, very > >> > bad wireless connection. I used to have the same things in SL (ping > >> > times near 20 sec) before I replaced my wireless card. Physics engines > >> > don't work when you can't participate in the server frames! The > >> > particular grid you were on could have been served from crap hardware > >> > and connection. The upshot is that they could serve it at all, and that > >> > you could connect... but people (like me) often tend to bite off more > >> > than they can chew at times. You need a good machine and good > >> > connectivity in order to serve regions - which LL has invested *oodles* > >> > into. > >> > > >> > --GC > >> > > >> > On 04/04/2010 02:49 AM, Dale Mahalko wrote: > >> >> I just tried using the SL 1.x client with OS grid for the first time > >> >> this weekend. Overall the experience was plain awful, on a 10 megabit > >> >> internet connection and GTX 285 1024meg > >> >> > >> >> > >> >> Oddly, when giving the SL client the OSgrid URL from the command line, > >> >> the client login page tells me that the Second Life grid is up, and > >> >> the number of concurrent users in SL, etc. Why is the client not > >> >> telling me the status of the OSgrid instead? > >> >> > >> >> On first login, the sim textures took forever to load. Like, after 5 > >> >> minutes I'm still standing in a sea of gray boxes. > >> >> > >> >> Simple physics only with the ground. All objects are phantom. I'd > >> >> think the OSGrid default login would want to showcase the > >> >> collision-resolving capabilities of the more advanced open physics > >> >> engines, but oh well. > >> >> > >> >> When I search for sandboxes to try building stuff... odd, the search > >> >> window shows me stuff from Second Life, not the OSGrid. Most teleports > >> >> fail because it appears I'm getting links to SL sims that don't accept > >> >> connections from OSGrid. Yep, I can find the Cordova Sandbox from the > >> >> search page within OSGrid. (I don't think search should list sims that > >> >> don't accept connections.) > >> >> > >> >> Searching for "osgrid" in the search window oddly turns up nothing. > >> >> How am I to find sandbox sims in OSGrid? "Oh, just open the map and > >> >> pick that way" someone tells me. Yeah that works well. the map shows > >> >> about a 10x10 grid of sims nearby, but the rest of the map doesn't > >> >> want to load. Timeout. > >> >> > >> >> I did actually manage to find another OSgrid sim to connect to, but on > >> >> join it turned out to have a ping of 6000. (It would be useful for the > >> >> search page to show a graph of the sim load for the last five minutes > >> >> so we know if a sim is lagged out BEFORE we try teleporting.) > >> >> > >> >> And oh joy, I can't now "teleport home" to where I started. The OSgrid > >> >> did something I've not seen happen on SL in a long time, where I seem > >> >> to still be connected but all the traffic meters in the client debug > >> >> (Ctrl-Shift-1) drop to 0 kbps. > >> >> > >> >> The inventory never loaded completely, even though as a new user it's > >> >> empty. > >> >> > >> >> Relogin attempts attempting to login at the home location were just as > >> >> slow and unresponsive. > >> >> > >> >> > >> >> Yep, if you don't like the new SL client developer TOS, there is sure > >> >> a great future to look forward to with the open source grid project. > >> >> :-P > >> >> _______________________________________________ > >> >> Policies and (un)subscribe information available here: > >> >> http://wiki.secondlife.com/wiki/OpenSource-Dev > >> >> Please read the policies before posting to keep unmoderated posting > >> >> privileges > >> >> > >> > > >> > _______________________________________________ > >> > Policies and (un)subscribe information available here: > >> > http://wiki.secondlife.com/wiki/OpenSource-Dev > >> > Please read the policies before posting to keep unmoderated posting > >> > privileges > >> > > >> > >> > >> > >> -- > >> “Lanie, I’m going to print more printers. Lots more printers. One for > >> everyone. That’s worth going to jail for. That’s worth anything.” - > >> Printcrime by Cory Doctrow > >> > >> Please avoid sending me Word or PowerPoint attachments. > >> See http://www.gnu.org/philosophy/no-word-attachments.html > >> _______________________________________________ > >> Policies and (un)subscribe information available here: > >> http://wiki.secondlife.com/wiki/OpenSource-Dev > >> Please read the policies before posting to keep unmoderated posting > >> privileges > > > > > > > > > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges > > > > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges