Ha.  

Speaking of colorful, I remember my very first patch ever was a SQL
injection fix for OpenSim's grid services (back when OSG when run from
PHP scripts) that contained a bunch of cursewords I accidentally left in
the comments.

On Sun, 2010-04-04 at 22:46 +0100, Gareth Nelson wrote:
> Probably, but there may again be the whole paranoia over "tainting",
> and some of the instability may be normal developmental issues - stuff
> that crops up in ongoing development of new features. Note that in my
> experience, even a description (without an actual patch or any actual
> code) of how to fix bugs is not accepted - though I have a "colourful"
> history with opensim.
> 
> I'm not up to date on how opensim does QA/testing these days (due
> probably in part to the above mentioned "colourful history"), but i'd
> imagine that in any project a decent set of tests will catch most
> issues, if not all.
> 
> On Sun, Apr 4, 2010 at 10:29 PM, Joel Foner <joel.fo...@gmail.com> wrote:
> > This could be a not so bright question, but shouldn't all those patches to
> > fix up OpenSim bugs be ending up back in the trunk and end up with the
> > default downloads working better?
> > Joel
> > On Sun, Apr 4, 2010 at 4:56 PM, Gareth Nelson <gar...@garethnelson.com>
> > wrote:
> >>
> >> The thing with OSGrid is that it was meant from the start to be a
> >> public grid where anyone can link up - and so regions there could be
> >> hosted on a 486 with 64mb of RAM (and loads of swap space on
> >> disk......) connected through a VPN over dialup to a satellite
> >> connection in a stormy climate for all you know.
> >>
> >> For anything serious, it's wise to stick to the core regions which
> >> have professional hosting arrangements (hi cari.net - remember me?) or
> >> one of the many commercial grids cropping up. I'd ask around to find
> >> who's hottest right now, but advise you find one with a server
> >> development team that does their own patching of opensim, as out of
> >> the box it can be very very buggy.
> >>
> >> On Sun, Apr 4, 2010 at 6:55 PM, Glen Canaday <gcana...@gmail.com> wrote:
> >> > Mmm. There are many grids, all running different server versions. All of
> >> > the web-related stuff like the concurrency, etc., is all client-side and
> >> > has nothing at all to do with OpenSim. It's web data and your client
> >> > wasn't configured to look at any other web page with that data.
> >> >
> >> > In short, it looks like what you saw was something akin to a very, very
> >> > bad wireless connection. I used to have the same things in SL (ping
> >> > times near 20 sec) before I replaced my wireless card. Physics engines
> >> > don't work when you can't participate in the server frames! The
> >> > particular grid you were on could have been served from crap hardware
> >> > and connection. The upshot is that they could serve it at all, and that
> >> > you could connect... but people (like me) often tend to bite off more
> >> > than they can chew at times. You need a good machine and good
> >> > connectivity in order to serve regions - which LL has invested *oodles*
> >> > into.
> >> >
> >> > --GC
> >> >
> >> > On 04/04/2010 02:49 AM, Dale Mahalko wrote:
> >> >> I just tried using the SL 1.x client with OS grid for the first time
> >> >> this weekend. Overall the experience was plain awful, on a 10 megabit
> >> >> internet connection and GTX 285 1024meg
> >> >>
> >> >>
> >> >> Oddly, when giving the SL client the OSgrid URL from the command line,
> >> >> the client login page tells me that the Second Life grid is up, and
> >> >> the number of concurrent users in SL, etc. Why is the client not
> >> >> telling me the status of the OSgrid instead?
> >> >>
> >> >> On first login, the sim textures took forever to load. Like, after 5
> >> >> minutes I'm still standing in a sea of gray boxes.
> >> >>
> >> >> Simple physics only with the ground. All objects are phantom. I'd
> >> >> think the OSGrid default login would want to showcase the
> >> >> collision-resolving capabilities of the more advanced open physics
> >> >> engines, but oh well.
> >> >>
> >> >> When I search for sandboxes to try building stuff... odd, the search
> >> >> window shows me stuff from Second Life, not the OSGrid. Most teleports
> >> >> fail because it appears I'm getting links to SL sims that don't accept
> >> >> connections from OSGrid. Yep, I can find the Cordova Sandbox from the
> >> >> search page within OSGrid. (I don't think search should list sims that
> >> >> don't accept connections.)
> >> >>
> >> >> Searching for "osgrid" in the search window oddly turns up nothing.
> >> >> How am I to find sandbox sims in OSGrid? "Oh, just open the map and
> >> >> pick that way" someone tells me. Yeah that works well. the map shows
> >> >> about a 10x10 grid of sims nearby, but the rest of the map doesn't
> >> >> want to load. Timeout.
> >> >>
> >> >> I did actually manage to find another OSgrid sim to connect to, but on
> >> >> join it turned out to have a ping of 6000. (It would be useful for the
> >> >> search page to show a graph of the sim load for the last five minutes
> >> >> so we know if a sim is lagged out BEFORE we try teleporting.)
> >> >>
> >> >> And oh joy, I can't now "teleport home" to where I started. The OSgrid
> >> >> did something I've not seen happen on SL in a long time, where I seem
> >> >> to still be connected but all the traffic meters in the client debug
> >> >> (Ctrl-Shift-1) drop to 0 kbps.
> >> >>
> >> >> The inventory never loaded completely, even though as a new user it's
> >> >> empty.
> >> >>
> >> >> Relogin attempts attempting to login at the home location were just as
> >> >> slow and unresponsive.
> >> >>
> >> >>
> >> >> Yep, if you don't like the new SL client developer TOS, there is sure
> >> >> a great future to look forward to with the open source grid project.
> >> >> :-P
> >> >> _______________________________________________
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> >>
> >>
> >> --
> >> “Lanie, I’m going to print more printers. Lots more printers. One for
> >> everyone. That’s worth going to jail for. That’s worth anything.” -
> >> Printcrime by Cory Doctrow
> >>
> >> Please avoid sending me Word or PowerPoint attachments.
> >> See http://www.gnu.org/philosophy/no-word-attachments.html
> >> _______________________________________________
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> >
> >
> >
> >
> >
> > _______________________________________________
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> >
> 
> 
> 


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