I feel you are right. Makes more sense to have it implemented client side
for many soft body dynamic behaviors... eg cloth, hair etc...
but I think in areas where rigid body behaviors impact local soft body
dynamics, there will be lots of timing and synch problems to deal with.
So there's where I think that perhaps all physics need to be done at the
same site.
R

On Wed, Apr 7, 2010 at 9:03 AM, Glen Canaday <gcana...@gmail.com> wrote:

>
>
> Soft body physics are best implemented in a local viewer, leaving the
> rigid-body collision detection to the server, am I right in this?
>
> --GC
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