With all this talk over changing how clothes work i was thinking Why don't we code for Multi-layer images? Leave the clothing layers as numbered but include support for having multiple layers in a texture.
an example of how it could work (and yes it would be very complicated so we may need to target 2.4 or so) allow for a total of 6 layers numbered 0-5 and expose to the inworld editor numbering from 1 (layer 0 would be a special use layer) as an example a shirt layer 5 a slogan or other image layer 4 a somewhat cleaner image layer 3 long sleeves layer 2 short sleeves layer 1 the base shirt layer 0 uploaders copyright data and labels for the upper layers (with age ratings) in the in-world editor allow for folks to turn off any of layers 5 4 or 3 (assumes that the avatar is set for adult access) advatanges 1 this would allow for a huge number of new products 2 the control layer could be used to add in a needed flag for "Full perms does/does not mean export to other grids" 3 this would enable folks a to have a simple way to "watermark" textures questions/problems 1 this would require both changes to the server and the client 2 how many layers should we have?? 3 fall back to "legacy" clients 4 encoding for the control layer (or is this even a sane approach??) -- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
