Oh you cannot decide on which slot you want to wear a piece of clothing
(say, a shirt), you can only "Add" it to what you are wearing and it will go
on top. But you can reorder it later by going to the My Outfit tab, and
click on the tools button to edit your appearance. Then you will see up and
down arrows next to the name of each piece of clothing if you are wearing
more than one layer of the same type. For example, you can move a shirt over
or below a t-shirt that way.

(PS : sorry for the double mail Lance, I only replied to you the first time)


On 16 August 2010 16:19, Lance Corrimal <lance.corri...@eregion.de> wrote:

> hi,
>
>
> that's a bit better.
>
> more thought about multiwearables:
>
> let's say i have a tattoo, and a tank top, both on undershirt... with
> viewer
> 2.1 i can wear them both.
> How do i define what goes on top?
>
> by which order i put them on? and what about when i relog?
>
>
> bye,
> LC
>
>
> On Monday 16 August 2010 16:13:49 Marine Kelley wrote:
> > I think that's precisely why LL wanted to keep control of this feature
> > server side by deciding how many objects can be worn (possibly according
> to
> > the script memory limits to come), instead of going the avatar_lad.txt
> fake
> > attachments route.
> >
> > On 16 August 2010 15:58, Lance Corrimal <lance.corri...@eregion.de>
> wrote:
> > >  Hi,
> > >
> > > I just had this thought...
> > >
> > > In recent versions there's support for multiple attachments per
> > > attachment slot.
> > >
> > > In recent SERVER versions, there's a nasty bug that freezes whole sims
> > > when an avatar who wears lots of scripted attachments enters or leaves
> > > the sim... (SVC4196)
> > >
> > > Now, with multiple attachments per slot, how likely is it that john the
> > > mindless noobie will end up wearing lots of invisible, scripted
> > > attachments that are not that obvious, but contain a LOT of scripts...?
> > >
> > > Isn't there an obvious conflict of interests here?
> > >
> > >
> > > bye,
> > > LC
> > >
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