On Thu, 19 Aug 2010 17:56:29 -0700, Ricky wrote: > Very good question, and was the reason for my note bout accidental > inventory transfers. > > The solution I alluded to was to pop up an "are you sure" style dialog > box. However, I hate those with a passion. So I'm fishing for more > optimal solutions. It is possible there may be no good solution to this > difficulty, but at least it will have been discussed, and may spawn > other improvements or be revisited later.
Yeah, molly guards tend to be a stopgap for a bad design decision firmly engrained in the interface. A good example of too many molly guards would be Outlook, where people ignore them to the point of just clicking yes to a dialogue effectively asking them "Are you sure you want to send that obscene joke to all 2500 employees in the company?" (I have seen this happen, it caused Exchange to just about die under the pressure, and the resulting drama eventually became known long after the source was terminated for epic fail of schadenfreude proportions at that company.) If it /has/ to work in a way that could become a gun, then it's better to let the user shoot themselves in the foot than it is to become annoying ("rm" comes to mind as as a gun, and one that grows in size depending on the target and flags used; the GUI equivalent uses a trash folder as a safety in most environments). But, given that there's already several workable way to transfer items between avatars, I'm not sure we need to be turning subwindows into guns. ;o) _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges