Actually, it would be nice if RenderVolumeLODfactor could either persist from one version to the next (instead of getting reset with everey new version installation), or be set based on GPU detection.
I imagine the default of 1.125 is based on "class 0" (intel integrated graphics) but anybody using better than that can go to 2.0 at a bare minimum. More powerful GPU's can easily handle 4.0, and from my experience the ATI 4xxx series and above/nVidia 9xxx series and above can do 6.0. On a side note, I've found that setting above 6.0 can have unexpected and unwanted results, most notably 'disappearing prims' with smaller sculpts (necklace chains, etc). Having to manually jump into debug settings with every viewer release is a pain. If it could be auto-detected, that would save a lot of novice users from having to mess around in the Advanced/Debug menu On Aug 22, 2010, at 2:50 AM, Opensource Obscure wrote: > > On Sun, 22 Aug 2010 10:36:18 +0100, Robin Cornelius > <robin.cornel...@gmail.com> wrote: >> On Sun, Aug 22, 2010 at 10:09 AM, leliel <leliel.mir...@gmail.com> > wrote: >>> On Sun, Aug 22, 2010 at 12:09 AM, Miro Collas <miro.col...@gmail.com> >>> wrote: >>>> >>>> That's what I referring to, the command line commands. VERY handy! And >>>> dd is one I use a great deal. > > btw, recent Kirstens releases handily embed the draw distance slider > into the 2.x menu upper bar. > >>> /set RenderFarClip 128 >>> /set RenderVolumeLODFactor 2.0 >>> /set WindLightUseAtmosShaders 0 >>> >>> With a system like this you could change any setting on the fly >>> without ever having to open the UI which would be great for filming >>> machinima. Cam into a building and turn on global illumination and >>> crank up the SSAO settings for deep highlights, cam back out and put >>> SSAO back to the defaults and turn off GI for a better frame rate. >> >> Thats a powerful idea, is there a new feature JIRA for this on the LL >> pJIRA currenty? if not could I kindly ask you to create one for it and >> post the issue number back here. > > +1 > > I like a lot leliel's suggestion about Windlight control > via commandline, especially because I guess that would > evolve into gestures = tradeable assets (correct?) > > Opensource Obscure > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges