Understand that since the Emerald fiasco, many viewer developers who have since "retired" are coming back either via user pressure or to take advantage of the power vacuum. I personally just finished fixing up Luna for messing about in InWorldz. Their developers seemed interested in my Lua engine, and I'm out of my "coder's block".

Rob Nelson

On 9/10/2010 4:27 PM, dilly dobbs wrote:
I would like to know 2 things, as an observer. You continue to make statements like 'TPV developers' as if you speak for them all.

Secondly, I distinctly remember you saying goodbye to us all, Is this your Hi im back statement?

This isn't meant to be offensive im just trying to understand where your coming from.


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On Fri, Sep 10, 2010 at 5:30 PM, Henri Beauchamp <sl...@free.fr <mailto:sl...@free.fr>> wrote:

    On Fri, 10 Sep 2010 12:22:25 -0400, Oz Linden (Scott Lawrence) wrote:

    >   On 2010-09-09 7:15, Aidan Thornton wrote:
    > > On 9/8/10, Oz Linden (Scott Lawrence)<o...@lindenlab.com
    <mailto:o...@lindenlab.com>>  wrote:
    > >>          * Take down the Snowglobe subversion repository
    > > That's going to be kinda obnoxious, because it means
    non-Linden Labs
    > > developers won't be able to look back at what was changed in
    > > Snowglobe, when and why. There will still be mainstream 1.23-based
    > > viewers by then unless Linden Labs does something incredibly
    brilliant
    > > or something incredibly stupid, and they'll still have a use
    for the
    > > Snowglobe version control history.
    >
    > Viewer developers should be thinking now about how to migrate to
    the new
    > code base so that you can support your features and interfaces
    with the
    > new underlying capabilities (and there are more coming)

    Viewer developers will not consider migrating to the viewer 2 code
    base
    for many months, because it's simply easier for them to port the few
    interesting new features of viewer 2 to viewer 1, than to redo the
    whole
    UI of viewer 2 to match their user base expectations and needs.

    I already ported the Tattoo and Alpha wearables months ago to the Cool
    VL Viewer (and most TPVs now reuse my patch), and the inventory item
    links support a few weeks ago. I'll work next on multiple attachments
    per point.

    With Snowglobe v1.5 as the code base and the above cited backports,
    you already have a better viewer than viewer 2, with a better
    stability
    and higher frame rates...

    > and superior stability that the new code base has.

    ROFLOL !!!!

    You are kidding, aren't you ?... If not, then please try using a good
    TPV and see how many times it crashes in a week... 0 for the Cool VL
    Viewer (and I'm using it every day). Fact is that TPVs got fixes that
    v1.23.5 doesn't have and that makes them MUCH stabler than 1.23.5, and
    v2 (which is even worst, stability-wise, than v1.23.5 !). The reason
    is simple: should I crash, I trace the crash down and fix the code.
    Crash gone !

    > Eventually (and there is _no_ plan for when this will be - certainly
    > longer than 3 months), it will no longer be possible for us to
    continue
    > to support viewers based on the 1.x code base (including our
    own), and
    > we'll stop.

    By then, all the required changes will be ported to the v1 codebase
    and migrating to v2 will still be unnecessary... This could go like
    that for at least one or even two years before the backports become
    too cumbersome to be worth staying with v1. I know it first hand,
    since I did just that with the Cool VL Viewer v1.19.

    > Well before this happens, we'll have a public discussion
    > about it, and about what must be supported to remain compatible.
     If you
    > have moved to and stayed reasonably current with the 2.x code
    base, then
    > it will be a non-event for you.

    Again, TPV developers are not going to bother with v2 unless YOU,
    Linden
    Lab, change your stance on the UI and do accept reversals to the
    v1 way,
    where needed.

    Henri.
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