Hmmm, yes. There is more use to detecting "being inside a prim"
and toggling certain render types as a result it seems.

Now, an easy way would be to detect if the CAM is inside a prim,
and then turn off -say- water fog, or whatever causes one to
appear being under water; or turn off rain/snow if that is turned
on.

However, if then you look out the window, it stopped raining
outside too.. so that isn't good enough.

On Sun, Sep 26, 2010 at 09:46:09AM -0400, Tammy Nowotny wrote:
> This is purely anecdotal (though maybe someone knows more than my anecdote): I
> have heard that the SL game engine is not good at determining which points are
> under/above/inside an enclosure such as a building.  Moreoever, legend has it
> that there is a whole weather system in the engine which was never activated
> because there was no way to stop rain, snow etc. from going through roofs,
> walls, etc. 

-- 
Carlo Wood <ca...@alinoe.com>
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