User Story:

As a user, I would like to be able to make simple edits to the shape of 
an imported mesh for such purposes as making a clothing item fit better, 
a large mesh object fit within my land parcel, or fit the other objects 
in a linkset.  As someone learning to build it would also be more fun 
and interesting to edit shapes than merely using items other people have 
created.

JIRA Issue: https://jira.secondlife.com/browse/VWR-23202

Please see the JIRA issue for a discussion, but for viewer development, 
I proposed the simplest possible editing function I could think of, that 
of moving vertexes but making no other changes to a mesh like UV 
mapping.  That minimizes the code and UI changes.  As someone who makes 
3D models using 3ds Max, being able to mod a shape after import would be 
highly useful even for me.  Even though I can have all the mesh 
components loaded in Max and get them to fit each other in a complex 
item, I cannot load random avatar or terrain shapes, or see how an item 
will look once placed in the surrounding environment.


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